Junior Member
Join Date: Aug 2010
Posts: 11
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I think the problem you may be having is having the edge see if you qualify for the race... what it needs to be is having the race qualify you for the edge...
Titanhoss |
#21 |
Senior Member
Join Date: Sep 2010
Location: Rochester, NY
Posts: 263
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yes but I need the race to have a qualification that you need one of the heritage feats...I am sure there is a way to do it..
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#22 |
Senior Member
Volunteer Data File Contributor
Join Date: Aug 2009
Posts: 1,550
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The solution might be to set up an evalrule on the Race to generate just a warning when the Heritage feat isn't taken. Then the Race shouldn't be greyed out, and there would still be a notification on the validation report.
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#23 |
Senior Member
Lone Wolf Staff
Join Date: May 2005
Posts: 8,232
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There's also a significantly better approach that will require we make some internal changes so that it becomes possible. We still need to assess how difficult it will be to make those changes, not to mention whether the changes will completely work. So CapedCrusader's suggestion above is probably the best solution for the time being, and we'll keep everyone posted on whether we get a better solution into place.
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#24 |
Senior Member
Join Date: Sep 2010
Location: Rochester, NY
Posts: 263
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that would prlly work CC. I just have to dig back through the recesses of my mind to figure out how to to it without listing each edge specifically.
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#25 |
Junior Member
Join Date: Aug 2010
Posts: 11
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Well, to clarify what I was thinking so it comes across better.
For the race elf, give them a bonus edge of type X... set up type X edges as being the different plant heritage choices... (similar to if they were to be given a bonus Arcane Background edge, or Weird edge etc) then when you chose elf, the bonus edge should grey out any choices but type X. Standard validation for edges would flag the race as still having to choose an edge of type X if one isn't chosen (just like on creation it tells you if you still have an edge to choose) Hope that helps, Titanhoss |
#26 |
Senior Member
Join Date: Sep 2010
Location: Rochester, NY
Posts: 263
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#27 |
Senior Member
Volunteer Data File Contributor
Join Date: Aug 2009
Posts: 1,550
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It just got easier, King. Rob came up with an elegant solution, and we're including it in this release.
It allows you to create a race that will activate the faction (or group) chooser and populate it with a custom set of Factions that you can attach the Edges to. So, as long as you aren't already using both Group and Factions in the campaign (one must be available for use) you can use this. When the Race is selected, the Faction window pops up and lets them choose which one they want to belong to. And that will bootstrap the Edge you want. |
#28 |
Senior Member
Join Date: Sep 2010
Location: Rochester, NY
Posts: 263
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OK, so, as I have the Sundered Skies files written so that the Faction field is used for your deity, and dictates what powers are available from your deity, is there another field for deity now? I know we had discussed two faction fields...one for deity and one for a faction. Or can you take two factions?
One way or another I'll have to do some overhauling of the files. I guess it could be overlooked if you could take more than one Faction....but as it is....SUndered Skies has different Gods...which I have dictated using Factions....Different Factions....which open up new Edges when you join them....and then the different racial heritages for Elves and Wildlings. |
#29 |
Senior Member
Volunteer Data File Contributor
Join Date: Aug 2009
Posts: 1,550
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There are Groups now, which are basically a clone of Factions. It allows another set of affiliations to be stored for a character. Check out the Setting Adjustments to enable them, and you can add Groups in the Editor.
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#30 |
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