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Seregil
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Join Date: Nov 2014
Posts: 66

Old February 10th, 2015, 07:58 AM
Hey guys.

A while ago, I created a little demo on how to plan the campaign or, at least, how I intended to do it.

here

I will be playing my first real game session this weekend and, in the planning leading up to it, I realized that I needed to take a different approach for session planning.

In essence, my method for planning my campaign gave me a series of Storyboards for each major Plot Lines which, eventually, lead to Events objects, usually Scenes.

However, during a session, you will typically have multiple plots intersecting. My Storyboards. For example, my demo spoke of the Shadow Thieves wanting to get the Doohicky back. This generated a Storyboard with several Scenes.

However, this Plotline is actually a secondary plot, with my players persuing the main plot and having the Shadow Thieves attack them. This means I need another way of planning my sessions where I can use my Storyboards from the campaign planning but, somehow, link specific elements together to form how the session should run.

To do this, my ad-hoc solution has been to have a separate Storyboard for a Session, have a flow for the expected events in the session with plot points pointing to the specifics scenes in my campaign planning Storyboards. It's a bit rough at the moment and I was wondering if anyone had a better way?
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