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ghostman
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Join Date: Jan 2012
Posts: 5

Old February 12th, 2014, 08:07 AM
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Originally Posted by Darq View Post
Ok I think my approach will be to 1) give the Tzin't character 3 free edges. Different edges have different costs so the plan is to then to 2) charge extra edges for those choices.
Looks like Somebody is working on a Low Life file.. I was thinking about messing with that.. Let me know if I can be of any help.
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SeeleyOne
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Join Date: Nov 2009
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Old February 12th, 2014, 03:55 PM
Another way which may not help you but might be helpful to someone else is to use the Group category for sub-races. In my own house rules I have used the Group for this, calling it a Sub-Race in the Settings entry for that user setting.

Then I have the sub-race require that particular race, and have anything that it gives bootstrapped to it.

This method works for settings that have multiple options within a particular race. For Humans I made it so that they can choose an attribute. a couple of skill points, or a free Edge.

Evil wins because good rolls poorly .... or the players are not paying enough attention to the game.
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Darq
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Join Date: May 2010
Posts: 49

Old February 16th, 2014, 01:30 PM
Quote:
Originally Posted by SeeleyOne View Post
Another way which may not help you but might be helpful to someone else is to use the Group category for sub-races. In my own house rules I have used the Group for this, calling it a Sub-Race in the Settings entry for that user setting.

Then I have the sub-race require that particular race, and have anything that it gives bootstrapped to it.

This method works for settings that have multiple options within a particular race. For Humans I made it so that they can choose an attribute. a couple of skill points, or a free Edge.
I think i have the association to the race Tzin't managed - in two ways. First I have a Pick req of the race, also I have a User tag associated with each edge / hindrance Tzint1, Tzint2, Tzint3, TzintN1, TzintN2 and TzintN3.

Now I need to figure out if the total is calculated each time there is a change, in which case I think I would create a script executed at that time to add or subtract to the system counted edges / hindrances.

If the total is a running total, then I can add a script to the individual edges / hindrances and directly modify the total.
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Darq
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Join Date: May 2010
Posts: 49

Old February 16th, 2014, 01:26 PM
Quote:
Originally Posted by ghostman View Post
Looks like Somebody is working on a Low Life file.. I was thinking about messing with that.. Let me know if I can be of any help.
I have just about all of the bulk data entry done. I am circling in to start working on the actual "coding magic" now to make the special circumstances work. I have a copy of new Low Life: Re-Dredged that Andy sent me, so I am creating one for the yet to be released Low Life.

If you have any suggestions, let me know . The first thing I am tackling is Tzin'ts who have their own system of edges and hindrances - available only during character creation.

edges and hindrances have values of 1,2,3 and -1,-2,-3 respectively. The user may select 3 points of edges for "free" and as many additional as they balance with hindrances.
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