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blzbob
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Join Date: May 2010
Location: Mountlake Terrace, Washington
Posts: 407

Old December 13th, 2013, 07:56 PM
Thanks Aaron. I had only looked at the tutorial for about 15 minutes before I had to head out to work. I was hoping that I could spend more time with it after I got home to see if I was missing something. You are correct that these are new discoveries.

Mathias, I will need to go through that tutorial in more detail since I plan on entering some new classes so thanks for pointing it out. I will need it.

Aaron, that's precisely what I needed. That worked 100% perfectly. Now that I know how to do that, I think I can work on some other classes that have been befuddling me.
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blzbob
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Join Date: May 2010
Location: Mountlake Terrace, Washington
Posts: 407

Old December 13th, 2013, 08:33 PM
For some reason the first ability is working perfectly. When I just add the *2 modifier to the second one and the *5 modifier to the third one, they no longer add the Intelligence bonus.

So, why won't HL calculate this correctly for me?

If I can be shown why the first one isn't working I can fix the second one.

I want it to calculate calculate the twice the level plus the Intelligence modifier. Here's the script:

~ If we're not shown, just get out now
doneif (tagis[Helper.ShowSpec] <> 1)
~ If we've been Disabled, get out now
doneif (tagis[Helper.SpcDisable] <> 0)

~ Calc bonus of level + Intelligence modifier
field[trkMax].value += field[xTotalLev].value*2 + #attrmod[aINT]
~ Set live name to be 1d20+Bonus sp/day
field[livename].text = field[name].text & " d20" & signed(field[trkMax].value) & " sp/day"
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blzbob
Senior Member
Volunteer Data File Contributor
 
Join Date: May 2010
Location: Mountlake Terrace, Washington
Posts: 407

Old December 13th, 2013, 08:38 PM
Nevermind. It was the timing. I'm not used to having to look at different timing for the same ability.
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