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daplunk
Senior Member
 
Join Date: Jan 2016
Location: Adelaide, Australia
Posts: 2,294

Old December 13th, 2016, 11:44 PM
Hi Guys,

There is now a video available showing how to install and configure the D&D 5e Community Pack for Hero Lab. Might help some of the new guys out. Will be linked from the front.

Hero Lab - How To Install And Configure The D&D 5e Community Pack
Hero Lab - D&D 5e Player Tour

Realm Works - Community Links
Realm Work and Hero Lab Videos
Ream Works Facebook User Group
CC3+ Facebook User Group

D&D 5e Community Pack - Contributor
General Hero Lab Support & Community Resources
D&D 5e Community Pack - Install Instructions / D&D 5e Community Pack - Log Fault / D&D 5e Community Pack - Editor Knowledge Base

Obsidian
Obsidian TTRPG Tutorials

Last edited by daplunk; December 13th, 2016 at 11:48 PM.
daplunk is offline   #331 Reply With Quote
daplunk
Senior Member
 
Join Date: Jan 2016
Location: Adelaide, Australia
Posts: 2,294

Old December 14th, 2016, 12:52 PM
Good Morning All!

v1.7 December 14, 2016

New Features
  • Volo's Guide To Monsters - Player Races Added (Aasimar, Firbolg, Goliath, Kenku, Lizardfolk, Tabaxi, Triton)
  • Volo's Guide To Monsters - Monstrous Player Races Added (Bugbear, Goblin, Hobgoblin, Kobold, Orc, Yuan-Ti Pureblood)
  • Plane Shift: Zendikar - Player Races Added (Elf, Goblin, Vampire, Kor, Merfolk)
  • Plane Shift: Zendikar - Monsters Added (Archon of Redemption, Felidar, Kraken)
  • UA Druid Circles Added (Circle of Dreams, Circle of the Shepherd, Circle of Twilight)
  • UA Cleric Domains Added (Forge, Grave and Protection)
  • UA Bard Schools Added (College of Glamour, College of Whispers)
  • UA Barbarian Primal Path Added (Path of the Ancestral Guardian, Path of the Storm Herald, Path of the Zealot)
  • UA Fighter Martial Archtypes Added (Arcane Archer, Knight, Samurai)
  • UA Kits of Old - Added bard College (College of Swords)
  • UA The Faithful - Added Wizard Arcane Tradition (Theurgy)
  • UA Gothic Heroes - New Race: Revenant
  • UA Gothic Heroes - New Rogue Archetype: Inquisitive
  • UA Gothic Heroes - New Fighter Archetype: Monster Hunter.
  • DMG - Added Sentient Magic Items (Blackrazor, Moonblade, Wave, Whelm)
  • New Homebrew Race - Mousefolk
  • New Homebrew Cleric Domain (Exorcism)
  • SCAG - Half-Elf Variants Added
  • New Adjustment - Race, Custom Ability - once added lets you set the abilities name and add text desc up to 100 characters
  • New Adjustment - Race, Size Category - Select this adjustment to change your size category only. No other changes will be made to your character (This DOES NOT change equipment on a character)
  • New Optional Rule Added - "Always show the journal tab". This is useful for those that want to enter repuation gains or money for NPCs.
  • Tribality.com - New Warlock Otherwordly Patrons (The Archfey - The Queen of Air and Darkness, The Archfey - The Lord of the Hunt, The Archfey - The Good Fellow)
Enhancements & Changes
  • SCAG - Script added for ability Royal Envoy and spells for Radiant Sun Bolt and Searing Sunburst added.
  • Homebrew Race - Shardmind - added disease immunity to living construct trait. Goes for Warforged as
    well.
  • UA - Eberron - added psychic resistance to Crystalline Mind trait
  • UA Barbarian - Path of the Storm Herald reworked.
  • Book of Lost Spells - Formatting updated for spells.
  • Updated the way proficient tools are added to characters to correctly reflect them on characters
  • 5e Feats - Added scripting for multiple feats (there is still alot of unscripted feats)
  • Psionic Handbook - Scripting improvements made to Mystic class. Now able to select Fighting Style.
Bug Fixes
  • Gunslinger - Guns now use Dex instead of Str
  • UA Feats - Fixed the bonuses on some feats to trigger correctly
  • SCAG - Deep Gnome - Now able to select Sverfneblin Magic feat
  • SCAG - Deep Gnome - Was adding an extra INT to stats
  • PHB - Drow - Was missing Sunlight Sensitivity
  • UA Ranger Revised - Favored Enemy was not implemented correctly. This is now fixed to match the UA content
  • UA Ranger Revised - Multi-attack fro animal companion now correctly removed.
  • Yuan-Ti Pureblood - Had Orc stats, now correct
  • Darakhul Ghoul - now proficient with Bite
  • Potion of Fire Breath - Removed incorrect tag
  • Inheritor Background - Fixed Tool Proficiency
  • Master of Intrigue Background - Fixed Tool Proficiency
  • The Not Really Complete Tome of Spells - Fixed spell levels on multiple spells (Echoes and Battletide)
  • SCAG - Theurge Arcane Acolyte feature was not triggering. Timing changed
  • HOTDQ - Insignia of Claws - Script added and timing of script fixed
  • DMG - Rod of the Pact Keeper - Replaced with more functional version
  • UA Feats - Heavy Armor Expertise - Changed the way the stat increase displayed so its a permanent adjustment
  • PHB Feats - Heavy Armor Master - Changed the way the stat increase displayed so its a permanent adjustment
  • Fixed source entry on multiple races / classes and sub-classes to ensure they are not visible when the option is not selected in the character source configuration
  • Aarakocra - Unarmed Damage Added
  • Trollkin - Unarmed Damage Added
  • Corrected descriptive text on Favored Soul - Bonus Proficiency

Reminder: If you find bugs in the D&D 5e Community Pack please submit them using the links in my signature.

Realm Works - Community Links
Realm Work and Hero Lab Videos
Ream Works Facebook User Group
CC3+ Facebook User Group

D&D 5e Community Pack - Contributor
General Hero Lab Support & Community Resources
D&D 5e Community Pack - Install Instructions / D&D 5e Community Pack - Log Fault / D&D 5e Community Pack - Editor Knowledge Base

Obsidian
Obsidian TTRPG Tutorials

Last edited by daplunk; December 14th, 2016 at 01:05 PM.
daplunk is offline   #332 Reply With Quote
malakav
Junior Member
 
Join Date: Mar 2013
Posts: 10

Old December 14th, 2016, 02:26 PM
Quote:
Originally Posted by daplunk View Post
v1.7 December 14, 2016

New Features
  • Volo's Guide To Monsters - Player Races Added (Aasimar, Firbolg, Goliath, Kenku, Lizardfolk, Tabaxi, Triton)
  • Volo's Guide To Monsters - Monstrous Player Races Added (Bugbear, Goblin, Hobgoblin, Kobold, Orc, Yuan-Ti Pureblood)
  • Plane Shift: Zendikar - Player Races Added (Elf, Goblin, Vampire, Kor, Merfolk)
  • Plane Shift: Zendikar - Monsters Added (Archon of Redemption, Felidar, Kraken)
  • UA Druid Circles Added (Circle of Dreams, Circle of the Shepherd, Circle of Twilight)
  • UA Cleric Domains Added (Forge, Grave and Protection)
  • UA Bard Schools Added (College of Glamour, College of Whispers)
  • UA Barbarian Primal Path Added (Path of the Ancestral Guardian, Path of the Storm Herald, Path of the Zealot)
  • UA Fighter Martial Archtypes Added (Arcane Archer, Knight, Samurai)
  • UA Kits of Old - Added bard College (College of Swords)
  • UA The Faithful - Added Wizard Arcane Tradition (Theurgy)
  • UA Gothic Heroes - New Race: Revenant
  • UA Gothic Heroes - New Rogue Archetype: Inquisitive
  • UA Gothic Heroes - New Fighter Archetype: Monster Hunter.
  • DMG - Added Sentient Magic Items (Blackrazor, Moonblade, Wave, Whelm)
  • New Homebrew Race - Mousefolk
  • New Homebrew Cleric Domain (Exorcism)
  • SCAG - Half-Elf Variants Added
  • New Adjustment - Race, Custom Ability - once added lets you set the abilities name and add text desc up to 100 characters
  • New Adjustment - Race, Size Category - Select this adjustment to change your size category only. No other changes will be made to your character (This DOES NOT change equipment on a character)
  • New Optional Rule Added - "Always show the journal tab". This is useful for those that want to enter repuation gains or money for NPCs.
  • Tribality.com - New Warlock Otherwordly Patrons (The Archfey - The Queen of Air and Darkness, The Archfey - The Lord of the Hunt, The Archfey - The Good Fellow)
Enhancements & Changes
  • SCAG - Script added for ability Royal Envoy and spells for Radiant Sun Bolt and Searing Sunburst added.
  • Homebrew Race - Shardmind - added disease immunity to living construct trait. Goes for Warforged as
    well.
  • UA - Eberron - added psychic resistance to Crystalline Mind trait
  • UA Barbarian - Path of the Storm Herald reworked.
  • Book of Lost Spells - Formatting updated for spells.
  • Updated the way proficient tools are added to characters to correctly reflect them on characters
  • 5e Feats - Added scripting for multiple feats (there is still alot of unscripted feats)
  • Psionic Handbook - Scripting improvements made to Mystic class. Now able to select Fighting Style.
Bug Fixes
  • Gunslinger - Guns now use Dex instead of Str
  • UA Feats - Fixed the bonuses on some feats to trigger correctly
  • SCAG - Deep Gnome - Now able to select Sverfneblin Magic feat
  • SCAG - Deep Gnome - Was adding an extra INT to stats
  • PHB - Drow - Was missing Sunlight Sensitivity
  • UA Ranger Revised - Favored Enemy was not implemented correctly. This is now fixed to match the UA content
  • UA Ranger Revised - Multi-attack fro animal companion now correctly removed.
  • Yuan-Ti Pureblood - Had Orc stats, now correct
  • Darakhul Ghoul - now proficient with Bite
  • Potion of Fire Breath - Removed incorrect tag
  • Inheritor Background - Fixed Tool Proficiency
  • Master of Intrigue Background - Fixed Tool Proficiency
  • The Not Really Complete Tome of Spells - Fixed spell levels on multiple spells (Echoes and Battletide)
  • SCAG - Theurge Arcane Acolyte feature was not triggering. Timing changed
  • HOTDQ - Insignia of Claws - Script added and timing of script fixed
  • DMG - Rod of the Pact Keeper - Replaced with more functional version
  • UA Feats - Heavy Armor Expertise - Changed the way the stat increase displayed so its a permanent adjustment
  • PHB Feats - Heavy Armor Master - Changed the way the stat increase displayed so its a permanent adjustment
  • Fixed source entry on multiple races / classes and sub-classes to ensure they are not visible when the option is not selected in the character source configuration
  • Aarakocra - Unarmed Damage Added
  • Trollkin - Unarmed Damage Added
  • Corrected descriptive text on Favored Soul - Bonus Proficiency
How can I add the monsters form the guide? is there a way I can edit this to add unique monsters from campaigns such as ravenloft and so on?
malakav is offline   #333 Reply With Quote
daplunk
Senior Member
 
Join Date: Jan 2016
Location: Adelaide, Australia
Posts: 2,294

Old December 14th, 2016, 02:33 PM
Monsters from Volo's? They have not been added yet. You can make custom monsters using the Custom Monster Race.

Realm Works - Community Links
Realm Work and Hero Lab Videos
Ream Works Facebook User Group
CC3+ Facebook User Group

D&D 5e Community Pack - Contributor
General Hero Lab Support & Community Resources
D&D 5e Community Pack - Install Instructions / D&D 5e Community Pack - Log Fault / D&D 5e Community Pack - Editor Knowledge Base

Obsidian
Obsidian TTRPG Tutorials
daplunk is offline   #334 Reply With Quote
mazzy
Member
 
Join Date: Mar 2016
Location: New Hampshire
Posts: 96

Old December 14th, 2016, 07:34 PM
Awesome update daplunk! Thanks for all the hard work you and others do
mazzy is offline   #335 Reply With Quote
daplunk
Senior Member
 
Join Date: Jan 2016
Location: Adelaide, Australia
Posts: 2,294

Old December 14th, 2016, 07:39 PM
I had very little to do with this release a huge thanks goes out to:

TheEnthusiast, shadowchemosh, CptCOOTS, Sethvir, HippyCraig and xdy and of course everyone who submitted bug reports and new content

Realm Works - Community Links
Realm Work and Hero Lab Videos
Ream Works Facebook User Group
CC3+ Facebook User Group

D&D 5e Community Pack - Contributor
General Hero Lab Support & Community Resources
D&D 5e Community Pack - Install Instructions / D&D 5e Community Pack - Log Fault / D&D 5e Community Pack - Editor Knowledge Base

Obsidian
Obsidian TTRPG Tutorials
daplunk is offline   #336 Reply With Quote
malakav
Junior Member
 
Join Date: Mar 2013
Posts: 10

Old December 14th, 2016, 08:22 PM
Quote:
Originally Posted by daplunk View Post
Monsters from Volo's? They have not been added yet. You can make custom monsters using the Custom Monster Race.
Do you have a thread where i can see the tutorial on how to add a monster? I wish to add monsters from campaigns and also those
malakav is offline   #337 Reply With Quote
Redjack
Member
 
Join Date: Feb 2013
Posts: 76

Old December 15th, 2016, 04:36 AM
Quote:
Originally Posted by daplunk View Post
I had very little to do with this release a huge thanks goes out to:

TheEnthusiast, shadowchemosh, CptCOOTS, Sethvir, HippyCraig and xdy and of course everyone who submitted bug reports and new content
Add another round of thanks here as well!!

RW Projects: Shadowrun, Earthdawn, 3x D&D5
Games: D&D5, SR5, Baker Street, Numenera, Alternity, Dresden Files, Earthdawn
Redjack is offline   #339 Reply With Quote
malakav
Junior Member
 
Join Date: Mar 2013
Posts: 10

Old December 15th, 2016, 08:58 AM
I tried, but it seems a bit complicaded, I got up to the point I created a Death Kiss, but i could not figure out how to integrate it to the Encounter Builder

I guess i will be patient for your team to put all new monsters from Volo and other campaigns, thank you anyways
malakav is offline   #340 Reply With Quote
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