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Zaknaefin
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Join Date: Oct 2016
Location: New York
Posts: 79

Old October 8th, 2018, 04:55 PM
Getting the following error:

Syntax error in 'pre-requisite rule' script for Thing 'grpSRFlaWi' on line 1 -> Non-existent thing 'raxSRDGHTC' referenced by script

Currently playing: Starfinder Fallout, Star Wars Saga Edition, Savage Worlds Slipstream.
Zaknaefin is offline   #321 Reply With Quote
jbearwillis
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Join Date: Dec 2009
Location: Independence, Mo
Posts: 797

Old October 10th, 2018, 06:06 AM
Any word on this or a way to correct it?

Quote:
Originally Posted by Zaknaefin View Post
Getting the following error:

Syntax error in 'pre-requisite rule' script for Thing 'grpSRFlaWi' on line 1 -> Non-existent thing 'raxSRDGHTC' referenced by script
jbearwillis is offline   #322 Reply With Quote
TCArknight
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Join Date: Jan 2007
Location: NW Arkansas
Posts: 1,321

Old October 10th, 2018, 06:44 AM
Quote:
Originally Posted by Zaknaefin View Post
Getting the following error:

Syntax error in 'pre-requisite rule' script for Thing 'grpSRFlaWi' on line 1 -> Non-existent thing 'raxSRDGHTC' referenced by script
I should have the fix for this in this afternoon. (Tied up until then.....)

Working on -
  • (SWADE) WIP Savage Rifts
  • Savage Rifts (Deluxe): Update link in This post
  • Star Trek Adventures: Update link in This post
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TCArknight
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Join Date: Jan 2007
Location: NW Arkansas
Posts: 1,321

Old October 10th, 2018, 10:34 AM
Quote:
Originally Posted by Zaknaefin View Post
Getting the following error:

Syntax error in 'pre-requisite rule' script for Thing 'grpSRFlaWi' on line 1 -> Non-existent thing 'raxSRDGHTC' referenced by script
Quote:
Originally Posted by jbearwillis View Post
Any word on this or a way to correct it?
Quote:
Originally Posted by TCArknight View Post
I should have the fix for this in this afternoon. (Tied up until then.....)
Please try the update again. Looks like I might have missed a file the first time.

Working on -
  • (SWADE) WIP Savage Rifts
  • Savage Rifts (Deluxe): Update link in This post
  • Star Trek Adventures: Update link in This post
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jbearwillis
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Join Date: Dec 2009
Location: Independence, Mo
Posts: 797

Old October 10th, 2018, 03:23 PM
Thanks for the quick reply TCArknight
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Zaknaefin
Member
 
Join Date: Oct 2016
Location: New York
Posts: 79

Old October 11th, 2018, 07:40 PM
It works for me now

Bug reports:

My Cyberknight starts with 2 skill points spent. It might be subtracting 1 for Fighting and 1 for Arcane Background (Psionics), which are both free.

Also, when starting with the free d8 Fighting and a starting Agility of d6, it is only costing 1 skill point to get to d10 Fighting.

Education Politics gives a flat +2 Persuasion. Can that be automatically added to the skill? I did it, so far, with an adjustment.

Currently playing: Starfinder Fallout, Star Wars Saga Edition, Savage Worlds Slipstream.
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TCArknight
Senior Member
 
Join Date: Jan 2007
Location: NW Arkansas
Posts: 1,321

Old October 12th, 2018, 07:41 AM
Quote:
Originally Posted by Zaknaefin View Post
It works for me now

Bug reports:

My Cyberknight starts with 2 skill points spent. It might be subtracting 1 for Fighting and 1 for Arcane Background (Psionics), which are both free.

Also, when starting with the free d8 Fighting and a starting Agility of d6, it is only costing 1 skill point to get to d10 Fighting.

Education Politics gives a flat +2 Persuasion. Can that be automatically added to the skill? I did it, so far, with an adjustment.
Good to hear it’s working.

I’ll check on these ASAP.

Working on -
  • (SWADE) WIP Savage Rifts
  • Savage Rifts (Deluxe): Update link in This post
  • Star Trek Adventures: Update link in This post
TCArknight is offline   #327 Reply With Quote
Cranky Mcduff
Junior Member
 
Join Date: Oct 2018
Posts: 1

Old October 29th, 2018, 10:08 PM
Having the worst time trying to get these to work. I've installed everything correctly via the update link you provided. Another commenter stated that I would need the Sci-fi Companion to make this work. Is that correct?
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salcor
Senior Member
 
Join Date: Sep 2009
Posts: 173

Old October 30th, 2018, 09:42 AM
Yes you need the sci Fi companion files from Lone Wolf. The data files uses functions that are set up in the SFC like strain.

Salcor
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TCArknight
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Join Date: Jan 2007
Location: NW Arkansas
Posts: 1,321

Old November 25th, 2018, 05:45 PM
Status Report: I’ve gotten the Mega-Powers tied to their standard power and only showing when eligible. And the biggest fix so far is I figured out a way to properly implement the Mystic and the two Different power sets. I now have a secondary power point tracker, a secondary arcane background component, and specific powers tagged as Secondary Powers.

Look for a release this week, but know that is may break existing heroes due to some id renaming.

Working on -
  • (SWADE) WIP Savage Rifts
  • Savage Rifts (Deluxe): Update link in This post
  • Star Trek Adventures: Update link in This post
TCArknight is offline   #330 Reply With Quote
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