Junior Member
Join Date: Jun 2014
Posts: 12
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It would be awesome to be able to set a list of players and then have a player view for each named player. This way we can manage what is revealed to whom. This is imperative in mystery style campaign settings, or when his party gets split up. IDK if this is part of the ideas going into player view.
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#1 |
Senior Member
Join Date: Jul 2012
Location: Texas
Posts: 707
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+1 to this... but as it looks, unlikely as the reveals are to all or none aren't they?
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#2 |
Senior Member
Join Date: Mar 2014
Posts: 411
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I do believe this is in the plans. Not likely soon, but it's on the list.
http://forums.wolflair.com/showthread.php?t=48724 http://forums.wolflair.com/showthread.php?t=49165 |
#3 |
Senior Member
Join Date: Jan 2012
Posts: 1,147
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Granular reveal was discussed and said to be in the plans during the Kickstarter but as I recall it was also noted that it was not a high priority item and still in the planning stages.
The discussion at that time also mentioned PC-reveal vs player-reveal. PC-reveal is the best option to separate knowledge for people that play several games/characters. Player-reveal is more likely I think as it is driven by account logins. I had requested a GM-reveal to remind them of things players have seen/experienced/know but that they don't have realize that they really KNOW yet. A mid-point between revealed and unrevealed if you will. Like seeing a hitman on the street and then seeing him again on the news and putting two and two together. This could easily be accommodated wtih a player/PC-reveal and just adding another player/PC to the gaming group that the GM uses. |
#4 |
Senior Member
Join Date: Oct 2011
Posts: 865
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The database supports individual players, from what i understand, so thats the good thing. they "just" have to code the front end to handle it.
I put "just" in quotes, because things like that are never simple. But from what i remember from all the kickstarter discussions, it was always part of the plan, it will just take time. |
#5 |
Junior Member
Join Date: Jun 2014
Posts: 12
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Yeah, I am running a mystery game, where each player has very personal motivations and information. So the current reveal model is just not enough for my gameplay as many of the PC's know information no one else does.
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#6 |
Senior Member
Join Date: Jun 2010
Location: Beaverton, OR
Posts: 267
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Question to the beta testers/staff. Could the current model of player version do this with DM notes to specific players?
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#7 |
Senior Member
Lone Wolf Staff
Join Date: May 2005
Posts: 8,232
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Quote:
In addition, Player View in general is intended for use "at the table". As such, there is nothing planned for only showing something to PlayerA via Player View. If something is revealed only to PlayerA, and PlayerA is using the Player Edition, he will see that privately revealed item once we implement individual player reveal. However, the Player View mechanism itself is not currently envisioned to work that way - since the assumption is that everyone at the table will be seeing the same thing. If there's enough demand, we can always change things. But I'm having difficulty envisioning how Player View would make sense with showing individually revealed content to different players, so someone will need to enlighten me on what I may be missing here. |
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#8 |
Senior Member
Join Date: Aug 2013
Location: Germany
Posts: 282
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Will the Player Edition be usable live online , e.g. while playing via VoiP? In that case individually usable Player Views could come in very handy.
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#9 |
Senior Member
Join Date: Mar 2013
Location: Greater London, UK
Posts: 2,623
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Quote:
RW is not a VTT, so it is not designed to update the server on-the-fly. |
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#10 |
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