Senior Member
Join Date: Nov 2009
Posts: 891
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I can see in the editor how any knowlege skill can be looked at, using Scholar as an example. But how would I have it require a specific knowlege? I have seen several edges that require the Knowlege (Battle) skill. I can easily make up a skill that has that already decided, but it does not work with the Scholar edge. So, I need to know how to make it look at a Knowlege on the character and decide if its entry field has the correct name in it (and skill rating).
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#1 |
Senior Member
Join Date: Nov 2009
Posts: 891
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Tactician is an edge that shows (by example) how to use a focus within a Knowledge skill as a requirement for a given edge.
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#2 |
Senior Member
Join Date: Nov 2009
Posts: 891
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There is one equation that I cannot quite figure out. How would you add a bonus to a specific knowledge skill? Say I have an Occult knowledge (or any other), which is specific to a given edge (and therefore not selectable, like Scholar), how would I make it add a bonus to that specific skill?
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#3 |
Senior Member
Volunteer Data File Contributor
Join Date: Aug 2009
Posts: 1,556
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This ought to do it...
Code:
foreach pick in hero where "thingid.skKnow" if ( compare(lowercase(eachpick.field[domDomain].text),"value" ) = 0) then eachpick.field[trtBonus].value += 1 endif nexteach |
#4 |
Senior Member
Join Date: Nov 2009
Posts: 891
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Cool, it works. Thanks!
I should point out to those that may want to know that trtBonus adds to the number of dice, and trtRoll adds a bonus to the roll (not a die). |
#5 |
Senior Member
Join Date: Nov 2009
Posts: 891
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Oh, and on the topic of Knowledges, does anyone know how to make a list that you can look at? That way you don't have to type out common uses of Knowledge, such as Battle, Mythos, etc.
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#6 |
Senior Member
Volunteer Data File Contributor
Join Date: Aug 2009
Posts: 1,556
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Unfortunately, we had to leave that completely free-form.
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#7 |
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