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_Pax_
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Join Date: Apr 2012
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Old July 28th, 2012, 02:14 AM
Quote:
Originally Posted by Mathias View Post
You've quoted the rule, but you haven't said anything about what errors this is actually causing.
Trying to add modifications flagged as "SMGs and assault rifles only" - i.e., "Extended Magazine (Drum 50)" produces a validation error.
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Canis
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Old July 28th, 2012, 03:20 AM
Quote:
Originally Posted by Mathias View Post
Would you mind emailing me a character that shows this error, please? I can't duplicate it, but the problem may be character specific (sprite link needs to build a list of the sprites your stream offers so that it doesn't offer you a choice you already have, and there may be something on your character that's interfering with the building of that list). My email address is my user name here @wolflair.com.

Alternatively, what's your stream? Do you have a paragon? How many times have you selected Sprite Link? Do you have the Wild Technomancer quality? Anything else you can think of that might affect sprites for this character?
Okay it seems to only happen when I select 'New Echo' from the advancements list. If I click on the Echo section on the advancement tab then Sprite Link works fine.
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Canis
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Old July 28th, 2012, 03:33 AM
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Originally Posted by Mathias View Post
Please be more specific about where I should look for this issue.
Okay. Rating 15 Paladin sprite registered to a character (this errror is on Free sprites too at similar ratings). On the Resonance tab, Complex Forms shows the selections spent but at lower ratings this heading also includes X of Y spent info.

Also, the 'Learn New Complex Form' button is red due to resources unspent (and possibly cos there's nothing to choose from).
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Mathias
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Old July 30th, 2012, 08:45 AM
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Originally Posted by Canis View Post
Okay it seems to only happen when I select 'New Echo' from the advancements list. If I click on the Echo section on the advancement tab then Sprite Link works fine.
At least the workaround for this is simple - don't select anything and press OK, then choose the sprite once the ability is in the table.
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Mathias
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Old July 30th, 2012, 08:48 AM
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Originally Posted by Canis View Post
Okay it seems to only happen when I select 'New Echo' from the advancements list. If I click on the Echo section on the advancement tab then Sprite Link works fine.
Fixed in the next update, thanks for the report.
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Mathias
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Old July 30th, 2012, 08:55 AM
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Originally Posted by Canis View Post
Okay. Rating 15 Paladin sprite registered to a character (this errror is on Free sprites too at similar ratings). On the Resonance tab, Complex Forms shows the selections spent but at lower ratings this heading also includes X of Y spent info.
I don't see any difference between a rating 15 free Fault sprite and a rating 3 Free Fault Sprite, except that it's "0 of 5 (5 selections left)" instead of "0 of 1 (1 selections left)".
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Mathias
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Old July 30th, 2012, 08:55 AM
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Originally Posted by Canis View Post
Also, the 'Learn New Complex Form' button is red due to resources unspent (and possibly cos there's nothing to choose from).
I don't see this, either.
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Mathias
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Old July 30th, 2012, 09:03 AM
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Originally Posted by Canis View Post
Back in the day, the 'grade' dropdown for implants didn't have any affect on the item purchased.

Well, in a similar vain, the rating and 'wireless' and 'RFID' settings similarly don't have any affect on a lot of purchasing windows. This is especially noticable when dealing with Program Options - when in advancement mode you cannot change AP, Area and other rating based options once selected and they go in at rating 1. Switching to creation mode works, but still annoying.

And removing wireless and RFID isn't possible as you can't change the purchasing window options. However, you can turn them off, which is roughly the same except when dealing with a couple of nanotech weapons which allow external access. Removal is much more useful.
Added to the to do list, thanks for the report.
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Old July 30th, 2012, 09:07 AM
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Originally Posted by _Pax_ View Post
BUG; Drone: Roving Hub

The Evo Mobile Terminus has Response 3, Signal 5, System 3, Firewall 3.

However, for the one installed standard in the Roving Hub drone, HL shows Response 4, Signal 5, System 4, and Firewall 4.

Nothing in the drones (regrettably brief) description indicates it should get such upgrades.
Fixed in the next update, thanks for the report.
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Mathias
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Old July 30th, 2012, 09:08 AM
Quote:
Originally Posted by _Pax_ View Post
BUG: Transgenic Augmentation: "PuSHeD"

Building a Hacker Adept, I noticed that the +1 die from PuSHeD is not being added to the die pool for using Exploit, even exploit is tied to Hacking, which is a logic-linked skill.


If I look at Hacking in my Active skills tab, I see:
  • Skill rating 9 (it's 6(9) due to Adept powers)
  • Logic 5
  • PuSHeD 1
... for a total of 15d. So far, so good.


Over in the commlink, though:
  • Skill rating 11 (including the +2 for specialising in Exploit)
  • Exploit 5
  • Optimised: Exploit 1
... for a total of 17 dice.

Notice how PuSHeD is missing? The total should be 18 dice; Hacking is still a Logic-linked skill, even when Logic is not contributing to the die pool directly.
Added to the to-do list, thanks for the report.
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