Junior Member
Join Date: Aug 2013
Posts: 6
|
I've been working on creating a campaign file for Mindjammer. I was able to set up things like skills and aspects, of course, but I'm wondering if anyone has an idea what to do for things like Culture, Occupation, etc. I'm thinking I'd need to use the Authoring Kit for that kind of thing. I hesitate to go there simply because I'm not, by nature, a programmer-type.
Am I correct in assuming there's no way to add these things besides doing it in Extras on an ad-hoc basis or writing the game code from scratch via the Authoring Kit? |
#1 |
Senior Member
Join Date: May 2013
Posts: 1,458
|
I would imagine you could add things as a stunt, but include an eval script to appropriately affect the character. I think there was some talk of allowing the editor to add extras in a future update.
|
#2 |
|
|