Junior Member
Join Date: Mar 2012
Posts: 8
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When I try to buy off a negative quality in the advancement tab, it's not removing the negative quality from the list in my qualities tab, it instead just seems to add another copy of the negative quality to the list.
In the case of custom negative quality, when i tried to by off my customized "day job" neg. quality it just added another negative quality to my list which just says "--Custom Negative Quality--". |
#1 |
Senior Member
Lone Wolf Staff
Join Date: May 2005
Posts: 13,213
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This thread is intended as a collection for any bug reports for the 3/30/12 update.
Note that there are still some projects we have not had a chance to complete:
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#2 |
Junior Member
Join Date: Mar 2012
Posts: 8
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Drones and vehicles don't have an Armor attribute included. This armor is inherent to the vehicle/drone.
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#3 |
Member
Join Date: Aug 2011
Posts: 30
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Handling can never go below 0.
However, I added 'off-road tires' to a Thundercloud Morgan and the handling went from 0 to -1. |
#4 |
Member
Join Date: Aug 2011
Posts: 30
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Forgery still listed as a Logic skill and still calculated with Logic.
It is an Agility skill - SR4A. |
#5 |
Junior Member
Join Date: Apr 2012
Posts: 1
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Sprites have an attributes problem, in Calculations the rating appears twice, so instead of being Rating + X, it is Rating*2+X for all the sprites.
(But the Initative and Initiative passes are all correct!) |
#6 |
Senior Member
Volunteer Data File Contributor
Join Date: Dec 2008
Posts: 523
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How do I make a Grunt?
Per Sr4A Grunts have a Professional Rating which is a dice bonus to resist social actions. And a group of them have a group edge equal to their professional rating. They also only have a single damage track. Then there are super grunts (Lieutenants) which have higher stats than the grunts they lead, share the edge pool of their grunt team, but only die if the killing shot does 1.5x their body. |
#7 |
Junior Member
Join Date: Mar 2012
Posts: 8
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Dicepool for my pistols are not calculated correctly.
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#8 |
Senior Member
Lone Wolf Staff
Join Date: May 2005
Posts: 13,213
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#9 |
Junior Member
Join Date: Mar 2012
Posts: 8
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Sorry, I was real tired when I wrote that, here's some issues:
--So I have Pistols 1 with no specialization and Agility 2. Then I also have a Smartgun and contact lenses with a Smartlink. The dicepool should be PIstols 1 + Agility 2 + Smargun 2 = 5 The dicepool for my Colt Manhunter is only 3 instead of 5 as it should be. When I mouse over the dicepool my Colt Manhunter the calculation says "Pistols (Semi-Automatics) (+!), Smartgun System, Internal (+2), Starting Value of 0" --All my sprite's attributes all add Rating twice. So my Crack Sprite is rating 3 but it's Pilot says 6 and the calculation says: "Rating(+3), Rating(+3)" --Also just wondering if you took note of the issues I posted earlier in this thread. |
#10 |
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