Junior Member
Join Date: Apr 2011
Posts: 1
|
There seem to be some bugs to lizardmen...
As it is my friend that is playing the lizardmen i don't have the army book by my side right atm, but what i do know is Slann mage-priest is costing 325 not 275 points and when you choose a discipline with him its free even though when you look them up in the program it states that it costs 50. |
#71 |
Senior Member
Join Date: Apr 2008
Posts: 278
|
Which version of the files are you using?
I'm not seeing mage-priests costing the wrong amount. Also, you need to read the army book to determine the proper costs of the disciplines; it's not as simple as 50pts each. Click here to get 2.25GB of DropBox cloud storage free! I've always wondered about the first person that saw a lobster and said, "You know what? I'm going to eat that." |
#72 |
Junior Member
Join Date: Jul 2008
Posts: 14
|
Hi all and thanks for the great work!
Bugs: Beastmen Armybook Ungor Herd - Halfhorn upgrade incorrectly listing BS4 and A1, should be BS3 and A2. Ungor Raiders - Halfhorn upgrade incorrectly listing S4, should be S3. V2.27 Updated right before I posted this so I wouldn't look a fool. |
#73 |
Member
Join Date: Apr 2011
Posts: 75
|
Quote:
Is there a way to just take out Doom Glaive as an actual magic item and just make it an innate ability (but with perhaps a note saying it is a magic item weapon, which means it would be affected by items/abilities that modify or cancel out magic weapons?) |
|
#74 |
Senior Member
Join Date: Mar 2009
Posts: 243
|
Quote:
Trust me I would love to do that as I play Skaven and have 3 Verminlords in my collection. |
|
#75 |
Member
Join Date: Apr 2011
Posts: 75
|
It's not cheating, it's just circumventing the Army Builder's check, in which case it makes sense since you can't elect to not take the Vermin Lord's Doom Glaive. It's not circumventing the rules, it's circumventing the Army Builder, it's not the same thing at all.
|
#76 |
Senior Member
Join Date: Mar 2009
Posts: 243
|
Quote:
|
|
#77 |
Member
Join Date: Apr 2011
Posts: 75
|
How is it 'unique' when every Vermin Lord has it, and you are able to field multiple Vermin Lord's and you aren't able to not choose it? It's best described as an innate ability more than anything else.
It's listed as a magic item for purposes of things like a Khorne's Obsidian Armour that would disable it, but not because you can only have one because it's something you pay points for. It's not something you can choose to equip your character with therefore it isn't the same thing at all. Last edited by Arijharn; May 1st, 2011 at 11:52 PM. |
#78 |
Senior Member
Join Date: Jun 2010
Posts: 133
|
Quote:
|
|
#79 |
Junior Member
Join Date: Mar 2011
Posts: 9
|
Are you suggesting that if you have more than one Vermin Lord, only one of them has a Doom Glaive?
|
#80 |
|
|