Senior Member
Join Date: Feb 2013
Posts: 303
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Quote:
I also bet that when Rob reads the rest of your post, he will be shaking his head and adding more notes to whatever project planning system they use for that feature as you raised some very salient points. |
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#21 |
Senior Member
Join Date: Jan 2012
Posts: 1,147
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I'd be dangerous on the beta team. But I also suspect I'm probably stating what the LWD team has already been planning for more often than not. They're smart cookies.
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#22 |
Senior Member
Join Date: Feb 2013
Posts: 303
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Totally agree; but smart or not, the Kickstarters and other end users have already found a number of things (bugs, techniques, etc) that the beta team didn't and we've also asked for things that hadn't been considered. It's just the nature of the beast; the more peeps that do things, the bigger the variety of the 'how'.
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#23 |
Senior Member
Join Date: Apr 2014
Location: Denmark
Posts: 740
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Quote:
After that you could "un-reveal" the information, so that it disappears from the players' view and you will know, why it isn't revealed anymore. Vargr Deputy Calendar Champion Legend has it, that the Tarrasque is a huge fighting beast, perpetually hungry. Sleet entered History when he managed to get on the back of a Tarrasque only to be ridden out of History shortly after. Using Realm Works, Worldographer (Hexographer 2), LibreOffice, Daz3D Studio, pen & paper for the realm World of Temeon and the system LEFD - both homebrewed. Last edited by Vargr; January 4th, 2015 at 04:32 PM. |
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#24 |
Senior Member
Join Date: Apr 2014
Location: Denmark
Posts: 740
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Quote:
+1 Vargr Deputy Calendar Champion Legend has it, that the Tarrasque is a huge fighting beast, perpetually hungry. Sleet entered History when he managed to get on the back of a Tarrasque only to be ridden out of History shortly after. Using Realm Works, Worldographer (Hexographer 2), LibreOffice, Daz3D Studio, pen & paper for the realm World of Temeon and the system LEFD - both homebrewed. |
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#25 |
Senior Member
Join Date: Jan 2012
Posts: 1,147
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When individual reveals are implemented, could a tag automatically be created for each character that knows the topic so we can sort on them and identify the specific information known by each character?
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#26 |
Senior Member
Join Date: Feb 2013
Posts: 303
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#27 |
Senior Member
Join Date: Jan 2013
Location: Rochester, MN
Posts: 1,517
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I think it's more likely that "Enter Player Mode" will have a way for you to select Everyone or a specific character.
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#28 |
Senior Member
Join Date: Feb 2013
Posts: 303
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#29 |
Senior Member
Join Date: Jan 2013
Location: Rochester, MN
Posts: 1,517
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Than choosing to put a Tag on everything. Tags have UI requirements and limitations that the developers may not want to fulfill; they clog up the Tags section of the Transitions Pane, you have to write exceptions for things revealed to the whole party, and other things I'm sure I don't know about their implementation.
The Player mechanisms will have to be updated anyway to support individual reveal; piggybacking on that seems easier to me than adding an entirely new Tag system. Last edited by Parody; January 5th, 2015 at 10:03 AM. |
#30 |
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