• Please note: In an effort to ensure that all of our users feel welcome on our forums, we’ve updated our forum rules. You can review the updated rules here: http://forums.wolflair.com/showthread.php?t=5528.

    If a fellow Community member is not following the forum rules, please report the post by clicking the Report button (the red yield sign on the left) located on every post. This will notify the moderators directly. If you have any questions about these new rules, please contact support@wolflair.com.

    - The Lone Wolf Development Team

Bug Reports - Community Created 3.5 D&D data set

Druid's Animal Companion starts out with DR5/magic in its special abilities for some reason, regardless of type or level.

That sounds familiar. It's something I will be looking to address as I continue to improve the various monster races. I probably shouldn't have started with Outsiders.

Thanks for the report.
 
Cloistered Cleric Multiclass bug

Hey guys, pretty sure I reported this before in the last release, but new release did not fix it.

If you take the cloistered cleric variant class and then add another class, like paladin or fighter, you still lose shield, medium, and heavy armor proficiencies. Even if you take those proficiencies again as feats you still do not gain the ability to use shields, or armor heavier than light.

If you take fighter or paladin first, then add the cloistered cleric class you keep your proficiencies.

Not sure why. I was hoping the latest update would fix it, but alas it did not.
 
Hey guys, pretty sure I reported this before in the last release, but new release did not fix it.

If you take the cloistered cleric variant class and then add another class, like paladin or fighter, you still lose shield, medium, and heavy armor proficiencies. Even if you take those proficiencies again as feats you still do not gain the ability to use shields, or armor heavier than light.

If you take fighter or paladin first, then add the cloistered cleric class you keep your proficiencies.

Not sure why. I was hoping the latest update would fix it, but alas it did not.

Hi Crimdac,

Thanks for the report. This is a core issue. It has been reported, but I'm not aware of any time-table for a resolution.

In the meantime, I did some playing around. You can create a workaround with an adjustment. I recommend creating a new user file and adding an adjustment (or two) with a script like this:

Code:
doneif (field[pIsOn].value = 0)

foreach pick in hero from BaseFeat where "thingid.fArmShield & Helper.FirstCopy"
   perform eachpick.delete[Helper.FtHide]
   perform eachpick.delete[Helper.FtDisable]
nexteach

Run this script at Pre-Levels/100.

Note that this script is for Shield Proficiency only. You can widen it to include other feats as needed by altering the section in quotes. For example:

Code:
foreach pick in hero from BaseFeat where "(thingid.fArmShield | thingid.fArmHeavy) & Helper.FirstCopy"
 
Last edited:
Stormsinger Class

I made a Stormsinger PrC file. Can someone take a look at it and tell me if it meets the Community standards?
 
Hey, Sendric. The Shugenja element focus abilities (Air, Earth, Fire, Water from Complete Divine and Rokugan Campaign setting, a copy in each) need an extra line of script after assigning the elemental spells they use.

Code:
perform hero.childfound[cHelpShu].assign[sClass.ShugnAll]

They can learn spells with the "All" elemental tag as their elemental spells, otherwise they run out of spells they can learn at 9th level.
 
Hey, Sendric. The Shugenja element focus abilities (Air, Earth, Fire, Water from Complete Divine and Rokugan Campaign setting, a copy in each) need an extra line of script after assigning the elemental spells they use.

Code:
perform hero.childfound[cHelpShu].assign[sClass.ShugnAll]

They can learn spells with the "All" elemental tag as their elemental spells, otherwise they run out of spells they can learn at 9th level.

Could probably just add it to the base class, but I'll look into it more when I get to that part of the process. Thanks.

The second set of Shugenja custom abilities is actually in Oriental Adventures, but why are they there? Other than a slight difference in the description there doesn't seem to be a difference.
 
The second set of Shugenja custom abilities is actually in Oriental Adventures, but why are they there? Other than a slight difference in the description there doesn't seem to be a difference.

That was me being overzealous when backporting. Sorry :)
 
Validation Error with no explanation

I'm getting a weird validation error on a character, it says "Paladin: too many assigned." That's it, that's all it says, and I've tried to remove, then add back all sorts of things to see what is triggering the error to no avail. Any suggestion or help would be awesome - hard to say for sure whether it's a bug with the data set, but I can't think of anything else it could be. Thanks
 
I'm getting a weird validation error on a character, it says "Paladin: too many assigned."

Delete the Paladin, then you should be fine! :)
Seriously - can you offer more information? Eg: What tab is this appearing on?
You could also post a copy of the .por file with the Hero that other people can look at.
 
... it says "Paladin: too many assigned."

This message indicates its a problem with the class itself rather than the hero. Could be you have too many spells or custom abilities or something like that. Unfortunately, as Dami points out, there's no way for us to debug further without knowing more details. Attaching the .por file is probably the easiest way to do that.
 
Back
Top