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CapedCrusader
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Old January 18th, 2012, 09:04 PM
I have a Hindrance Validation script that should perform the correct checks for RoC. What's the status on this one? (Some gamers I know are interested in this one specifically...)
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Kiros
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Old January 20th, 2012, 07:14 AM
tatteredking and CapedCrusader, I have not worked on this since July. As this is the first source system I've done, it should be looked at by someone who is a lot more familiar with Hero Labs so that various things can be cleaned up. Let me know who would like to do that and I'll forward on my files.

Kiros
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tatteredking
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Old January 20th, 2012, 07:40 AM
I can take a look at it. I have equipment to put in RP, and have to get a couple questions answered and it is almost done.

TK
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Kiros
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Old January 20th, 2012, 07:56 AM
Quote:
Originally Posted by tatteredking View Post
I can take a look at it. I have equipment to put in RP, and have to get a couple questions answered and it is almost done.

TK
I sent it. Let me know if you don't receive it.

Kiros
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Kiros
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Old January 30th, 2012, 05:58 AM
Tatteredking, how is the RoC cleanup going? Did you have any issues?

Kiros
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tatteredking
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Old January 30th, 2012, 08:26 AM
been crazy busy with real life, preparing for a PNP game on Friday, Work...My primary concern is getting the RunePunk files cleaned up, whcih they almost are....then I will look at RoC.
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tatteredking
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Old March 1st, 2012, 05:29 AM
Kiros, did you ever get the issue with the hindrances dealt with in here?

Crusader, you mentioned you had gotten int implemented. How does one 'turn it on'?

Last edited by tatteredking; March 1st, 2012 at 05:56 AM.
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tatteredking
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Old March 1st, 2012, 05:56 AM
Another question on this...

Flexible Thinker allows you to ignore one point of Madness Penalties. Nerves of Steel allows you to ignore one point of Injury Penalties. Nerves of Steel has the following Eval Script

Code:
herofield[acIgnWound].value += 1
I'm looking to do the same thing for Madness, but am not sure where to pull up the acIgnWound think to copy it. Anyone?
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CapedCrusader
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Old March 1st, 2012, 09:18 PM
acIgnWound is a field in the Actor component.
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tatteredking
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Old March 5th, 2012, 07:35 AM
thanks CC
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