Junior Member
Join Date: Mar 2019
Location: San Antonio
Posts: 21
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#11 |
Junior Member
Join Date: Mar 2019
Location: San Antonio
Posts: 21
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Also, i just want to say, I've tried every other character builder/sheet out there and this is by far the easiest to work with, customize, and use. adding custom weapons/feats/variants...it's all gravy.
thank you guys for this. |
#12 |
Senior Member
Join Date: Jul 2010
Posts: 3,147
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Glad you found a workaround. I discovered that all of the feats that look for Shifter traits weren't working. I have resolved this issue. I'll look into the Extra Shifter Trait next. Thanks for the reports!
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#13 |
Junior Member
Join Date: Mar 2019
Location: San Antonio
Posts: 21
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awesome. is anyone working on any sorcerer variants? i was trying to add drakken familiar but I'm not having any luck.
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#14 |
Senior Member
Join Date: Jul 2010
Posts: 3,147
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#15 |
Junior Member
Join Date: Mar 2019
Location: San Antonio
Posts: 21
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#16 |
Junior Member
Join Date: Mar 2019
Location: San Antonio
Posts: 21
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Quote:
There is a flaw with my workaround that i just noticed. it basically adds the bonuses from the shifter traits all the time instead of only when the box is ticked under "in play". I tried the newest update and tried to remove the adjustments, but it still acts the same as before with not giving me an extra shifter triat option and not recognizing that i have razorclaw chosen when i try to take "Great Rend". |
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#17 |
Senior Member
Join Date: Jul 2010
Posts: 3,147
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Quote:
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#18 |
Junior Member
Join Date: Mar 2019
Location: San Antonio
Posts: 21
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Nice. I'll give it a try shortly.
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#19 |
Junior Member
Join Date: Mar 2019
Location: San Antonio
Posts: 21
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Doesn't seem any different, but you've done a lot and this is a real specific thing so I'm not worried about it. I can make most of it work enough to use.
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#20 |
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