Senior Member
Join Date: Nov 2010
Location: Metairie, LA, USA
Posts: 1,819
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Oh I can definitely see where Skill Chips would be a sticky problem, but the fact that all of that other stuff is being implemented is really good news. Thanks for the update, Colen! As you may have noticed from most of this thread (before the final posts here) I think you have a slightly different crowd than the one you'd had for Realm Works. We're not likely to complain a bunch if something gets delayed, most of us probably have a little better understanding here that delays are going to happen. I think we just prefer having an occasional update and we might still grumble about how long it's taken but we're probably not as likely to get mean about it or anything.
Also, thanks for the clarification on the Realm Works/Hero Lab team split. I don't think any of us were necessarily viewing the issue that way, but more along the lines of overall resources. Let's face it, if Realm Works is going to bring you more money than HL (certainly compared to the SW version of HL) than that's where you're more likely to hire developers and put general company resources. That's a part of the equation I know I, at least, don't have an answer to beyond trying to get folks to use the SW version of HL so it could make you more money and, therefore, be worthy of a bit more of those overall resources. I've done what I can there, but I'm sure it's just not quire enough. Lenny Zimmermann Metairie, LA, USA Data files authored (please let me know if you see any issues with any of these if you have/use them): Official (In the downloader) 50 Fathoms, Deadlands: Hell On Earth, Deadlands: Noir, East Texas University, Necessary Evil (requires Super Powers Companion), Pirates of the Spanish Main, Space 1889 (original file by Erich), Tour of Darkness, Weird War II, Weird Wars: Rome Coming Eventually Evernight (LWD has completed their review but I have some fixes to make first... although Pinnacle mentioned this might get an overhaul to SWADE so I may just wait for that first. If you just HAVE to have this now, though, just PM me) |
#41 |
Senior Member
Volunteer Data File Contributor
Join Date: Jan 2007
Posts: 591
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Quote:
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#42 |
Senior Member
Join Date: Feb 2010
Posts: 874
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Yeah, to make it clear, I wasn't suggesting you'd so much "moved" team to RealmWorks as that if you were going to hire new people, that's where they'd go. And like Zarlor said, its understandable that the SF Companion has been a big project--but its been a little disillusioning that there's been few updates, and those that have come have apparently been--overly optimistic.
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#43 |
Junior Member
Join Date: Apr 2007
Posts: 10
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Thanks for the update Colen, no worries, it's done when it's done.
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#44 |
Senior Member
Volunteer Data File Contributor
Join Date: Aug 2009
Posts: 1,550
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Forgive this last delay, as Colen said, Skill Chips are being sticky. Once that's knocked out, we should be ready. Working on it right now.
_ Currently In Development: Savage Pathfinder, SWADE Fantasy Companion Future Development: SWADE Super Powers Companion, SWADE Sci-Fi Companion _ Currently Running: Savage Unity Inc. (homebrew multiverse theme) Setting Files Supported: Deadlands: Reloaded, Flash Gordon, Gaslight, Hellfrost, Interface Zero 2.0, Seven Worlds, Slipstream, Solomon Kane Future Setting Files: Savage Judge Dredd Last edited by CapedCrusader; October 11th, 2015 at 06:24 PM. |
#45 |
Member
Join Date: Aug 2011
Posts: 70
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Thanks for the update, Colen. I understand that the SFC isn't an easy addition. However, the lack of updates was frustrating. The recent updates and communication are greatly appreciated.
Thanks again. Eagerly awaiting the SFC release! |
#46 |
Junior Member
Join Date: May 2010
Posts: 5
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I look forward to SFComp's Data File release. My group is playing in a Last Parsec game right now.
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#47 |
Senior Member
Join Date: Nov 2010
Location: Metairie, LA, USA
Posts: 1,819
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For anyone who missed it here is the latest update in the November Updates:
"Savage Worlds players will soon be able to use new races and cyberware, build their own starships and power armor, and more with the Science Fiction Companion. Releasing in the next two weeks for only $7.99, this add-on will be a must-have for every Savage Worlds campaign!" Lenny Zimmermann Metairie, LA, USA Data files authored (please let me know if you see any issues with any of these if you have/use them): Official (In the downloader) 50 Fathoms, Deadlands: Hell On Earth, Deadlands: Noir, East Texas University, Necessary Evil (requires Super Powers Companion), Pirates of the Spanish Main, Space 1889 (original file by Erich), Tour of Darkness, Weird War II, Weird Wars: Rome Coming Eventually Evernight (LWD has completed their review but I have some fixes to make first... although Pinnacle mentioned this might get an overhaul to SWADE so I may just wait for that first. If you just HAVE to have this now, though, just PM me) |
#48 |
Junior Member
Join Date: Dec 2013
Posts: 1
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My Favorite werewolf movie was howling II. What is yours?
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#49 |
Junior Member
Join Date: Sep 2015
Location: Toms River, NJ
Posts: 4
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Question. For those of us who already purchased the Science Fiction and Super Powers companions, how will the new update files be sent to us? Will we be notified when they're available and we just have to download them?
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#50 |
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