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Senior Member
Join Date: Mar 2013
Location: Melbourne, Australia
Posts: 1,099
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Sorry, should have posted this earlier - I got distracted by other projects!
Here's a user file with both 'Master of Radiance' and 'Master of Shrouds' (LM). I believe I coded both fully - except that it looks like I had some problem with giving the extra rebuking to the MoS, so it's offered as a bonus feat at 1st level. |
#1 |
Junior Member
Join Date: Jun 2014
Posts: 19
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Quote:
Here're these Dark Knight classes. I'm working on some other classes as well. Wanna tackle Legion next. Knight of the Thorn is tricky. So far I only have it working with wizard by granting it a second specialization from a variant class. It wigs out when I take Practiced Spellcaster though (only discovered that last night). One of my players has a rudimentary Anarchic Initiate underway. I'll be looking at the Constructor soon™ for another player. Also, unrelated but I'm wondering if there is a way to set a 'magic level' as a prereq? And what coding would I put in if I wanted a feature to increase natural attack damage by a fixed number (like +2 to slam)? Last edited by Majorian; May 4th, 2017 at 09:31 AM. |
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#2 |
Senior Member
Join Date: Feb 2011
Posts: 303
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Just curious as to the status of the Collegiate Wizard feat from Complete Arcane, pg 81... Did it make it in yet?
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#3 |
Senior Member
Join Date: Jul 2010
Posts: 3,147
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#4 |
Senior Member
Join Date: Feb 2011
Posts: 303
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Many thanks, I always use that when I play a wizard...
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#5 |
Junior Member
Join Date: Apr 2017
Posts: 1
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I was just wondering the status of the DMG II, with regards to adding the magic items to the Community Set. I wanted to know if anyone was working on it before I started trying to add them in for myself as needed.
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#6 |
Senior Member
Join Date: Jul 2010
Posts: 3,147
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#7 |
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