Junior Member
Join Date: Aug 2018
Posts: 2
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I have made a new skill and want to add it to martial type classes. It is showing up on the Skills tab, but I can't find where the class skill lists are defined. Can anyone point me in the right direction?
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#1 |
Senior Member
Join Date: May 2016
Posts: 608
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Skills granted a class are defined in the class definition.
The only way to give this to a class as an option is to use the extend functionality and extend the AllowSkl1.XXX group.tag to every class that gets this as an option or ProfSkill.XXX if it's automatically proficient. So, go to the editor, General Tab, *Extend Thing subtab and for every class (cBarbarian, cFighter, etc.) you'll create an entry that would look like: Thing Unique ID - Group ID - Tag ID cBarbarian - AllowSkl1 - skNEWSKILLID or cBarbarian - ProfSkill - skNEWSKILLID |
#2 |
Junior Member
Join Date: Aug 2018
Posts: 2
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Thanks for the response, but it doesn't seem to work.
I tried creating a new *Extend Thing in my .user file. When I click Find Thing, I can see "cBarbarian" and "skSC_Wrestle" in the list (to verify they both exist), but when I compile the entry it reports an error: Thing Extension 'cBarbarian' - Tag 'skSC_Wrestle' not defined I entered: "cBarbarian" in the Thing Unique id "AllowSkl1" in Group id "skSC_Wrestle" in Tag id Any thoughts? |
#3 |
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