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EdSteiner
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Old October 16th, 2014, 02:59 PM
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Originally Posted by glimfeather View Post
Thank You!
Your welcome
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Tiger Dave
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Old October 25th, 2014, 01:35 PM
Adding shields to Rangers does not enable the 6)+ parry in WSv. Also happened to Thane General embedded in Longbeards with Shields but am unable to recreate this.
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EdSteiner
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Old October 25th, 2014, 01:45 PM
No parry save BC rangers have great weapons.
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glimfeather
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Old November 8th, 2014, 05:27 PM
Ed,

Just downloaded the 2.84 update. If you select a Runesmith as a General (while having a Thane as a BSB for example) you get an error message indicating that the general must be the highest Ld character. This didn't happen on previous / recent changes since the new book. There was some debate on this issue and I'm just wondering if you guys have changed your mind on this?
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Caledor
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Old November 9th, 2014, 08:46 AM
We're currently discussing the matter.

EDIT: it's going to be reverted to how it was before with 2.85.

Last edited by Caledor; November 9th, 2014 at 10:33 AM.
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ghstgry
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Old February 16th, 2015, 07:50 PM
2.88 allows runes on Great Weapons. Can't do that...though I wish you could.

Pg. 59: Rule of Form: "Weapon runes can only be inscribed on weapons (always hand weapons)..."
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EdSteiner
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Old February 17th, 2015, 05:21 AM
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Originally Posted by ghstgry View Post
2.88 allows runes on Great Weapons. Can't do that...though I wish you could.

Pg. 59: Rule of Form: "Weapon runes can only be inscribed on weapons (always hand weapons)..."
Nothing prohibits a model from having both a great weapon and a runic weapon. Example from 2.88 a dwarf lord is S4 so his line show S4+* for his stat line ok, now add that great weapon, it move to S4+*/6+* which is correct. Ok then add a runic weapon and you see it drops back to S4+*. So what is the issue, since again by rule that is correct as runic weapon over rides great weapon. Please review my comments and see if you follow my logic steps.
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ghstgry
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Old February 17th, 2015, 11:19 AM
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Originally Posted by EdSteiner View Post
Nothing prohibits a model from having both a great weapon and a runic weapon. Example from 2.88 a dwarf lord is S4 so his line show S4+* for his stat line ok, now add that great weapon, it move to S4+*/6+* which is correct. Ok then add a runic weapon and you see it drops back to S4+*. So what is the issue, since again by rule that is correct as runic weapon over rides great weapon. Please review my comments and see if you follow my logic steps.
I suppose there really isn't an issue if you know the rules. My concern is that someone will choose a GW and then throw a bunch of weapon runes on the character, thinking that they're pumping up a GW. And while I understand that the software explicitly removes the +2 Str for a GW from the model's stats, that player might argue that "the software is wrong", etc.

I'd ask to have the GW option greyed when runes have been applied, but I suppose there is that very minute chance that the character's runic weapon could be destroyed, thus forcing him to fall back on his other weapon(s). In that case, having a GW in addition to the runic HW would actually be valid.

I guess it seems potentially confusing as is. I leave it to your judgement on how to handle it.
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EdSteiner
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Old February 17th, 2015, 11:55 AM
Maybe the "in play consideration "x"" like when a great weapon and shield are taken. Will tinker.
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ghstgry
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Old February 17th, 2015, 12:58 PM
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Originally Posted by EdSteiner View Post
Maybe the "in play consideration "x"" like when a great weapon and shield are taken. Will tinker.
Some kind of warning next to the GW option might work. Not sure how you can do that though.
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