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View Poll Results: Which of these features would you like us to implement first? | |||
1) Add "Notes" buttons in lots more places | 2 | 3.17% | |
2) Allow Contacts to be Advanced | 4 | 6.35% | |
3) Display Spell Resistance Dicepools | 1 | 1.59% | |
4) Display Matrix Dicepools | 8 | 12.70% | |
5) Display Other Dicepools | 0 | 0% | |
6) Tracking PANs | 12 | 19.05% | |
7) Combat Situational Modifier Tracking | 6 | 9.52% | |
8) Track Sustained Spells | 2 | 3.17% | |
9) Run & Gun’s Environmental Rules | 0 | 0% | |
10) Spell, Power & Complex Form Adjustments | 3 | 4.76% | |
11) AR & VR | 4 | 6.35% | |
12) Driving & Rigging Vehicles | 10 | 15.87% | |
13) Deep Runs & UV Systems | 0 | 0% | |
14) Astral Perception, Projection, and Combat | 2 | 3.17% | |
15) Tactical Console improvements | 5 | 7.94% | |
16) Printout Reorganization | 4 | 6.35% | |
Voters: 63. You may not vote on this poll |
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Thread Tools | Display Modes |
Member
Join Date: Mar 2016
Location: Cologne, Germany
Posts: 46
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Because I didn't find it on the list: recently there was a thread about inventory organisation. It would be great to have gear presented in a hierarchy structure depending on which item is contained by which item/location.
(Without any programming experience ) I assume this should be an easy task. |
#11 |
Senior Member
Lone Wolf Staff
Join Date: Dec 2008
Posts: 4,690
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#12 |
Senior Member
Join Date: Jun 2014
Posts: 243
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The item I would like to see implemented next isn't on the list. That is the breaking of skill groups and the combining of skills to a skill group. I figure having it be an advancement entry would be the easiest way to do it. Break a skill group and Combine skills to skill group.
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#13 |
Senior Member
Lone Wolf Staff
Join Date: May 2005
Posts: 13,214
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#14 |
Senior Member
Join Date: Jun 2014
Posts: 243
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#15 |
Junior Member
Join Date: May 2014
Posts: 24
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Didn't see what I want to see listed, so here goes.
1) Fix the problem where Restricted Gear won't see the Ruthenium Polymers when they're put onto an armor. 2) Fix 'Friends in High Places' so that the points granted by the quality do not throw an error because of the minimum connection of the Contacts granted. The second one is the most imperative to me, as I'm actually rather upset at the response I got reporting this. |
#16 |
Senior Member
Join Date: Jun 2015
Posts: 102
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Quote:
Right now "Dropped Gear" appears as an item in the middle of your gear and its ugly and annoying. If we could have "Dropped Gear" as its own box and "Personal Gear" as another box that would be nice. I realize this isn't necessary for functionality, but I recently bought all of Dungeons and Dragons 5e for Herolab and it is BEAUTIFUL compared to the Shadowrun stuff. It has little boxes with boarders and all kinds of neat stuff, so asking for an extra box for gear or better yet, the ability to add a container as its own inventory box (like the way Adding Motivations and such works in the NPC/Drones) would be fucking brilliant. |
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#17 |
Junior Member
Join Date: Oct 2014
Posts: 12
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Print-out Reorganization should be the choice above all else. Being able to customize your character sheet, moving things around and hiding/expending feature will benefit everyone.
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#18 |
Junior Member
Join Date: Aug 2014
Location: Alberta, Canada
Posts: 15
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Quote:
Functionality is more important to me than aesthetics. It the capabilities are there, with any sort of reasonable structure, I can learn to use it. Though I will admit to having to search to find where something I know is there is hidden in the tabs. |
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#19 |
Senior Member
Join Date: Jun 2015
Posts: 102
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#20 |
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