Senior Member
Join Date: Mar 2009
Posts: 243
|
Is UltraPrime even around anymore?
Havent seen or heard from him lately and there have been a few "bugs" listed with no replies. |
#31 |
Member
Join Date: Jul 2010
Posts: 53
|
has anyone added the update to the WOC list for the Skullcrushers and the Hellstriders? They are in the little booklet in the new WD Nov. 2012 issue.
|
#32 |
Senior Member
Volunteer Data File Author
|
You mean the WD that came out YESTERDAY. Give me a chance!
If you can keep your head while all about you are loosing their's, then you have probably completely misunderstood the situation. WFB Armies: High Elves (4,500), Orcs & Goblins (6,000) and Daemons of Chaos (6,000) 40K Armies: Ultramarines (6,500), Blood Angels (7,000), Dark Angels (4,000), Imperial Guard (3,500), Orks (4,500), Tyranids (4,000), Dark Eldar (2,500) and Tau Empire (2,500) |
#33 |
Member
Join Date: Jul 2010
Posts: 53
|
|
#34 |
Senior Member
Volunteer Data File Author
|
Haha. I am the Scotty of the AB world lol
If you can keep your head while all about you are loosing their's, then you have probably completely misunderstood the situation. WFB Armies: High Elves (4,500), Orcs & Goblins (6,000) and Daemons of Chaos (6,000) 40K Armies: Ultramarines (6,500), Blood Angels (7,000), Dark Angels (4,000), Imperial Guard (3,500), Orks (4,500), Tyranids (4,000), Dark Eldar (2,500) and Tau Empire (2,500) |
#35 |
Member
Join Date: Aug 2010
Posts: 77
|
Ironsworn command costs were changed with the FAQ
Champ - 12pts Standard - 10pts Musician - 10pts Currently they are 10pts, 10pts and 5pts. Time of Madness |
#36 |
Senior Member
Join Date: Jan 2011
Location: USA
Posts: 729
|
Noted and fixed for 2.50
|
#37 |
Member
Join Date: Aug 2010
Posts: 77
|
Thanks Ed, looks like the change was made for the release of 2.49. Just downloaded 2.49 and the ironsworn now have the right costed command options.
Time of Madness |
#38 |
Senior Member
Join Date: Jan 2011
Location: USA
Posts: 729
|
Enjoy
|
#39 |
Member
Join Date: Sep 2006
Posts: 61
|
I was generating a CD list and I noticed the following things:
-Draz doesn't seem to get a +1 save for being mounted. -Hailshot is d3 multiple shots rather than x3 and doesn't ever have the multiple shots penalty -Pistols on foot don't seem add one attack or conflict w/shields (perhaps a design choice, but I thought you were obligated to use it in CC if you had it) -Fireglaives don't conflict w/shields (like halberds) and also stack the S bonus with magic weapons (Sword of Might and Fireglaive give you a net +2S bonus) -Blood of Hashut doesn't note that armor saves aren't allowed -The Black Hammer conflicts w/shields even though it's not listed as a 2 handed weapon -Infernal Incendiaries aren't listed as flaming (perhaps that's too obvious?) -Per the FAQ a magic weapon (if taken) will replace the Darkforge Weapon -Per the FAQ the Dreadquake Mortar only does d6 wounds under the center hole |
#40 |
|
|