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Junior Member
Join Date: Aug 2022
Location: gicusoxi
Posts: 1

Old August 9th, 2022, 12:27 AM
How do I make Natural attacks Chains and Tail Slap count as adamantine. the natural attacks were created via template [natural attacks]
gicusoxi is offline   #1 Reply With Quote
Join Date: May 2021
Posts: 84

Old August 14th, 2022, 02:05 PM
Is there some other ability that you are trying to get herolab to also apply, or is it just to note that the attacks count as adamantine?

There is a built-in adjustment to rename natural attacks, so that you could add Adamantine to the name of the natural attack.
ploturo is offline   #2 Reply With Quote
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Join Date: Mar 2013
Location: Melbourne, Australia
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Old August 15th, 2022, 02:49 AM
Attacks generally aren't associated with a material. In HL, (like in a Bestiary) this would normally be shown as a Special Ability for a creature that says something like "Attacks made by XXX are treated as being adamantine."
You can also make it part of the attack name as ploturo suggests.

Current RPG's: Pathfinder (GM), Pathfinder (Player), Gamma World (GM, Pathfinder homebrew).
HeroLab: 3.5 & Pathfinder. HL User Files for PF: Greyhawk Setting, Gamma World (WIP).

DM and player of D&D since 1980.
Dami is offline   #3 Reply With Quote
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Join Date: Sep 2013
Location: Vancouver, Canada.
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Old August 18th, 2022, 08:08 PM
If you temporarily go (Control + K) and change the character to an NPC.
Or leave it on NPC, if that is what they are.

You can click Customize on the Background tab, to the right of the Racial dropdown.
Check box, Racial Special Abilities.

There's a good chance you can add something somewhere in there.
It has all the Bestiary and Books that you have on your license... so if there's anything in a Monster (Bestiary) book that has the feature you want, it will be there somewhere.
Ualaa is offline   #4 Reply With Quote

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