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thegraymist
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Join Date: Nov 2013
Posts: 5

Old November 2nd, 2013, 06:47 PM
Thanks for the update! Adjustment as follows...
Sourgerunner Chariot should have Beastmaster Crew as per their stats instead of same as Cold One Chariot (purposely not posting actual stats due to GW legal).
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EdSteiner
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Join Date: Jan 2011
Location: USA
Posts: 729

Old November 5th, 2013, 03:25 PM
Quote:
Originally Posted by thegraymist View Post
Thanks for the update! Adjustment as follows...
Sourgerunner Chariot should have Beastmaster Crew as per their stats instead of same as Cold One Chariot (purposely not posting actual stats due to GW legal).
Fixed for 2.67
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naloth
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Join Date: Sep 2006
Posts: 61

Old November 24th, 2013, 07:58 PM
Soul stealer is listed as a Hex. It should be a Direct Damage?

Also, the Cauldron shows the extra attacks for 2 hand weapons. The basic rule book says that you only get the benefit of an extra attack on foot unless the cauldron or chariots have an exception I'm missing.

Last edited by naloth; November 24th, 2013 at 08:16 PM.
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EdSteiner
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Old November 25th, 2013, 04:44 AM
Quote:
Originally Posted by naloth View Post
Soul stealer is listed as a Hex. It should be a Direct Damage?
Fixed for 2.68

Quote:
Originally Posted by naloth View Post
Also, the Cauldron shows the extra attacks for 2 hand weapons. The basic rule book says that you only get the benefit of an extra attack on foot unless the cauldron or chariots have an exception I'm missing.
Then why does the crew list 2 hand weapon on their entry. BRB non-withstanding you are correct. Poorly written GW armybook shows the witch elves that crew it with 2 hand weapons
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naloth
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Old November 25th, 2013, 03:18 PM
Quote:
Originally Posted by EdSteiner View Post
Then why does the crew list 2 hand weapon on their entry. BRB non-withstanding you are correct. Poorly written GW armybook shows the witch elves that crew it with 2 hand weapons
Probably for the same reason you can get killing blow and magic banner or that undead have fast cavalry that can't flee. It's legal to equip them that way, but not supported by the rules to benefit from the extra attack. Perhaps it will be errata'ed, FAQ'ed, or even change in the next edition?

Boar Boyz are the only real example of a unit that can benefit from 2 CCWs while mounted but they also suffer an additional -1 to difficult terrain checks.
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