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bodrin
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Join Date: Feb 2007
Location: Nottinghamshire, United Kingdom
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Old September 7th, 2012, 01:52 PM
BUG : Complete Adventurer - Scout class has a numerical error.

To replicate

Race : Half Elf

Add 3 levels of Scout, 13 Dexterity (+1)

Base Reflex save should be +3

Final Reflex should be +4 (+3 base, +1 Dex)

Actual figure shown on printed character sheet (Attached) is +5

Workaround : Altered the base save in the editor to poor which rectified the error. However at first level the Reflex save is still incorrect!

Bug : Skirmish @ level 1 once the scout class reaches level 3

Text title description should only read Skirmish (+1d6, +0AC) (Ex)

Actual description reads Skirmish (+1d6, +1AC) (Ex)

Edit : The text dynamically updates so it reads +1AC @ 1st level and @ 3rd level. It's confusing as it looks like a +2AC bonus as well as +2d6 damage bonus!
Attached Files
File Type: email Tantrol Valintha.por (150.6 KB, 5 views)

Dormio Forte Somnio


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Last edited by bodrin; September 7th, 2012 at 02:38 PM. Reason: Added workaround, Added Skirmish description error!
bodrin is offline   #111 Reply With Quote
bodrin
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Old September 9th, 2012, 09:54 AM
Duplicate Entry : Quick Reconnoiter is listed twice in the feat table.

Book : Complete Adventurer

Unique ID : fQuicRecon or fQuiRecon

Solution : Suggest using replaces ID mechanism in editor.

Dormio Forte Somnio


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bodrin is offline   #112 Reply With Quote
Truwen
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Old September 11th, 2012, 04:26 AM
The impact modifier on a blunt weapon does not effectively double the crit range as it is supposed to. I was able to fix it by copy and pasting some of the keen attributes, but I figure this should be looked at since it is not working as it is supposed to without user intervention.
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Sendric
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Join Date: Jul 2010
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Old September 11th, 2012, 06:42 AM
Quote:
Originally Posted by bodrin View Post
BUG : Complete Adventurer - Scout class has a numerical error.

To replicate

Race : Half Elf

Add 3 levels of Scout, 13 Dexterity (+1)

Base Reflex save should be +3

Final Reflex should be +4 (+3 base, +1 Dex)

Actual figure shown on printed character sheet (Attached) is +5

Workaround : Altered the base save in the editor to poor which rectified the error. However at first level the Reflex save is still incorrect!
This actually appears to be an issue with the race. I remember fixing a problem similar to this before (human I think it was). Looks like there may be more issues here. It'll take a little time for me to go through it all, but I'll take a look when I get a chance. In the meantime, I suggest using an adjustment to reduce the reflex saving throw by 2. Note that you can see this same issue with other classes, so changing Scout won't fix it.

Quote:
Originally Posted by bodrin
Bug : Skirmish @ level 1 once the scout class reaches level 3

Text title description should only read Skirmish (+1d6, +0AC) (Ex)

Actual description reads Skirmish (+1d6, +1AC) (Ex)

Edit : The text dynamically updates so it reads +1AC @ 1st level and @ 3rd level. It's confusing as it looks like a +2AC bonus as well as +2d6 damage bonus!
I am not seeing this issue. I see Skirmish +1d6 at first level, then at 3rd level, two separate entries showing Skirmish +1d6 and Skirmish(AC) +1. I made my own Scout and opened your portfolio, and saw the same thing in both. Perhaps I'm looking in the wrong place. If so, please clarify. Otherwise, I'm not really sure what to do here.
Sendric is offline   #114 Reply With Quote
Sendric
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Join Date: Jul 2010
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Old September 11th, 2012, 06:43 AM
Quote:
Originally Posted by bodrin View Post
Duplicate Entry : Quick Reconnoiter is listed twice in the feat table.

Book : Complete Adventurer

Unique ID : fQuicRecon or fQuiRecon

Solution : Suggest using replaces ID mechanism in editor.
Looks like you already fixed this one, and added to dropbox. Thanks.
Sendric is offline   #115 Reply With Quote
Sendric
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Old September 11th, 2012, 06:53 AM
Quote:
Originally Posted by Truwen View Post
The impact modifier on a blunt weapon does not effectively double the crit range as it is supposed to. I was able to fix it by copy and pasting some of the keen attributes, but I figure this should be looked at since it is not working as it is supposed to without user intervention.
I agree! Fixed for the next release. Thanks for the report.
Sendric is offline   #116 Reply With Quote
bodrin
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Join Date: Feb 2007
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Old September 11th, 2012, 10:28 AM
Quote:
Originally Posted by Sendric View Post
Snip... Iam not seeing this issue. I see Skirmish +1d6 at first level, then at 3rd level, two separate entries showing Skirmish +1d6 and Skirmish(AC) +1. I made my own Scout and opened your portfolio, and saw the same thing in both. Perhaps I'm looking in the wrong place. If so, please clarify. Otherwise, I'm not really sure what to do here.
No you're correct. At 1st level it shows in the text "Skirmish +1d6, +1(AC)" and also at 3rd level "Skirmish +1d6, +1(AC)" however because looking at the scout tab and both entries are displayed it can be misread as applying a seperate stacking bonus at each level. Not just a single bonus.

Hope this clarifies the confusion!

Dormio Forte Somnio


Community Created Resources :
Data Package Repositories :
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bodrin is offline   #117 Reply With Quote
Sendric
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Join Date: Jul 2010
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Old September 11th, 2012, 10:46 AM
Quote:
Originally Posted by bodrin View Post
No you're correct. At 1st level it shows in the text "Skirmish +1d6, +1(AC)" and also at 3rd level "Skirmish +1d6, +1(AC)" however because looking at the scout tab and both entries are displayed it can be misread as applying a seperate stacking bonus at each level. Not just a single bonus.

Hope this clarifies the confusion!
Yes. I was looking under the Specials tab, not the Scout tab. Thanks!

So, to fix this I think you just need to remove the last line of the second eval script for "cSctSkirm1". I've commented it out, and it seems to be ok. If you want to try it out yourself, let me know how it looks. If its good, I'll make the change official and add it to the next release.
Sendric is offline   #118 Reply With Quote
bodrin
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Posts: 1,265

Old September 11th, 2012, 09:28 PM
Quote:
Originally Posted by Sendric View Post
Yes. I was looking under the Specials tab, not the Scout tab. Thanks!

So, to fix this I think you just need to remove the last line of the second eval script for "cSctSkirm1". I've commented it out, and it seems to be ok. If you want to try it out yourself, let me know how it looks. If its good, I'll make the change official and add it to the next release.
I'll take a look and report back if it's good. I presume it's in Dropbox good to go.

Dormio Forte Somnio


Community Created Resources :
Data Package Repositories :
d20pfsrd
Custom Character Sheets
Community Server Setup (Packs)

Hero Lab Help- Video Tutorials and Pathfinder FAQ

Created by the community for the community
bodrin is offline   #119 Reply With Quote
Sendric
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Old September 12th, 2012, 07:07 AM
Quote:
Originally Posted by bodrin View Post
I'll take a look and report back if it's good. I presume it's in Dropbox good to go.
It was, but only in my area. Sorry about that. Added to the 1.9 folder. Check it out at your leisure.
Sendric is offline   #120 Reply With Quote
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