Senior Member
Join Date: Jan 2007
Location: NW Arkansas
Posts: 1,321
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And another question -
In Pathfinder, Feats like Toughness can be taken multiple times, yet on the selection tables only appear once, with the number of times it has been taken appended to the end of the name. What is the way this should be done to get the same result for our own components in a dataset? For example, I have a dynamic table that displays a Power component. When I choose one of these powers, it appears on the table and is available to select again. If the same Power is chosen, I have two entries on my table, but I'd prefer to just show the one with an indicator of how many times it's been taken. Is there an example of this somewhere? Thanks! TC |
#1 |
Senior Member
Join Date: Mar 2013
Location: Melbourne, Australia
Posts: 1,086
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In Pathfinder, the Toughness Feat can only be taken once - You might be getting confused with the same feat in 3.5 d20. You might be better off looking at the Scripts on the "Extra" feats in the editor (like Extra Ki, Extra Performance, Extra Rage) since these can be taken multiple times and their effects stack.
Also consider Class Abilities (like Sneak Attack) that increase at higher levels. Last edited by Dami; June 19th, 2016 at 04:16 AM. Reason: More info |
#2 |
Senior Member
Join Date: Jan 2007
Location: NW Arkansas
Posts: 1,321
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I'm still trying to wrap my head around this, maybe if I rephrase....
I have component.Advantage and a thing called "Magic Use" which is set as non-unique. Currently, on my list of advantages of this Magic Use is taken more than once, I show: Advantage 1 Advantage 2 Magic Use Magic Use Advantage 3 What I'd like to do, is have it appear as: Advantage 1 Advantage 2 Magic Use (x2) Advantage 3 It seems like I need to do something to the showtemplate, but not sure how to go about it offhand. Thoughts? |
#3 |
Senior Member
Lone Wolf Staff
Join Date: May 2005
Posts: 13,213
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Making that happen is something we have not implemented in any of our own game systems - the hassle of tracking the other copies of an item in order to figure out when you've taken it more than once, and then displaying the right multiplier on one copy, while hiding the other copies.
Just not worth the time required for us, yet. |
#4 |
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