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Colen
Senior Member
Lone Wolf Staff
 
Join Date: Dec 2008
Posts: 4,690

Old August 30th, 2007, 04:22 PM
Arthurrw wrote:
>
>
> Ok I figured that out somewhat. It seems that If you copy a character
> class and then change the "class tag" for instance it isn't changing
> that tag information on the other things in the character. So it pops up
> a bunch of errors mentioning your character class. I dont know how to
> explain it better I am sorry.


This is normal - that stuff should be set when you originally copy the
class, and then shouldn't be changed. (If you do need to change it,
you'll have to hit the Create Panel button to create a new panel to go
with the new class.)


> Ok here is something I have, I need to add feats and abilities based on
> a level. I know the script was written on the forums here somewhere but
> I cant find it again. So you can you give me the script for a bootstrap
> to make a feat only appear at a certain level?


When you bootstrap a feat, click the "Condition..." button for that
feat. In the 'tag expression' field, enter something like:

count:Classes.Fighter >= 4

For example, this would make the bootstrap only activate if the
character was a 4th-level fighter or above. You would replace "Fighter"
with the class tag for your class, and "4" with the level required.

Then set the phase and priority to something like First / 100, and it
should work smoothly.


Hope this helps,

--
Colen McAlister (colen@wolflair.com)
Chief Engineer, Lone Wolf Development
http://www.wolflair.com/
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Arthurrw
Junior Member
 
Join Date: Aug 2007
Posts: 26

Old August 30th, 2007, 08:17 PM
Thanks for the help on that now I need 2 things.

I need to know where I can find Energy Resistance, for the favored soul I need to add Energy Resistance 10 to the class 3 different times. Is there a way to make it so that I can choose a type of energy when I get the skill? And where do I find them in the list to bootstrp them?

Also it gets DR 10/silver or 10/cold iron based on alignment how would I do that?

Any help would be appreciated, I am learning alot, thanks guys!
Arthurrw is offline   #12 Reply With Quote
rob
Senior Member
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Join Date: May 2005
Posts: 8,232

Old August 31st, 2007, 03:48 AM
At 06:49 PM 8/29/2007, you wrote:
Quote:
Might I make a suggestion as well, can you put a button on the error log that pops up that allows you to copy the entire log to the clipboard to paste somewhere.
Try right-clicking within the error message area. A menu should appear with a "Copy to Clipboard" option. Select this option, then you can switch to your email program or web browser and paste the text into a message.
rob is offline   #13 Reply With Quote
Arthurrw
Junior Member
 
Join Date: Aug 2007
Posts: 26

Old August 31st, 2007, 09:11 AM
ahh thanks!

never even thought of that duh!
Arthurrw is offline   #14 Reply With Quote
Colen
Senior Member
Lone Wolf Staff
 
Join Date: Dec 2008
Posts: 4,690

Old August 31st, 2007, 11:00 AM
Arthurrw wrote:
>
>
> Thanks for the help on that now I need 2 things.
>
> I need to know where I can find Energy Resistance, for the favored soul
> I need to add Energy Resistance 10 to the class 3 different times. Is
> there a way to make it so that I can choose a type of energy when I get
> the skill? And where do I find them in the list to bootstrp them?


If you need to be able to choose which energy resistance to get, you
should add the different resistances as a 'custom special' ability, then
let the class choose up to 3 of them. For example, you could create a
favoured soul "Fire Resistance" custom ability that bootstrapped the
general "Fire Resistance" ability (you would bootstrap the thing
"xDamRsFire") and then did the following in a script:

#applyresist[xDamRsFire, 10]

You would create one of those for each possible resistance the favored
soul could take, then allow the user to choose up to 3 of them.


> Also it gets DR 10/silver or 10/cold iron based on alignment how would I
> do that?


You would bootstrap the "xDamRdSil" (silver) and "xDamRdIron" (cold
iron) things from the class thing, then do something like this in a
script on it:

if (hero.tagis[Alignment.Lawful] <> 0) then
#applydr[xDamRdSil, 10]
else
#applydr[xDamRdIron, 10]
endif

This gives the hero 10 DR vs Silver if he's lawful, or 10 DR vs Cold
Iron otherwise.


Hope this helps,


--
Colen McAlister (colen@wolflair.com)
Chief Engineer, Lone Wolf Development
http://www.wolflair.com/
Colen is offline   #15 Reply With Quote
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