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Senior Member
Volunteer Data File Contributor
Join Date: Nov 2009
Posts: 1,502
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This is one of those nice-to-have things because I'm doing a lot of fiddling to find the best approach, but currently I basically have the same code for editable fields for the Race, Background, and Command Package tabs because all three allow for addition of a set of choices for a bonus, automatic specialties, and individual skill bonuses (and eventually penalties). Currently, every time I fix one, as I learn a better way to handle it, I have to copy and paste that code to each location. It strikes me that there ought to be a better way.
Here is an example of one of the more complicated (such as they go) editor entries: Code:
<inputthing name="Skill Bonus Choices" helptext="Add one or more skill bonus choices that the characters of this race can pick."> <it_bootcustom compset="cmpsetSB"> <match>thingid.fRPlusSk</match> <inputthing name="Skills" helptext="Pick the skills that can be chosen for this bonus."> <it_taglist group="Skill" tag="?" dynamic="no"/> </inputthing> <inputthing name="Skill Types" helptext="Pick the skill types that can be chosen for this bonus."> <it_taglist group="Skills" tag="?" dynamic="no"/> </inputthing> <inputthing name="Bonus" helptext="Pick the bonus value."> <it_tagpick group="Bonus" tag="?" dynamic="no"/> </inputthing> </it_bootcustom> </inputthing> </editthing> |
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