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oneili2002 at yahoo.com
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Old April 17th, 2003, 12:59 PM
I am using the construction kit to modify the Necron datafile to be
inline with the BFG 2002 Annual. So far I have two problems left.

1. I have fixed the Scythes to be 0-6, and the Cairns are set at 1
per 2 Scythes, but I wanted to make it so that if you had two
scythes, you could only equip 1. It spits out a violation warning,
but it seems it'd be better to stop the user from adding more. This
is minor as it does put out the violation warning.

2. I am trying to find a way to limit dirges and jackals. These are
0-12 in the fleet. The problem arrises when squadroning mixed types
together it cannot count the total. For example, if I have two
squadrons of 6 dirges, and then add a dirge to a jackal squadron, I
do not get a violation. Is there some way to validate a total count
of different units types? For example, the max of dirges and dirge
addons is 12? This is a moderate problem as it will not spit out a
violation warning. Better would be to stop letting them from being
added. I would rate this as a higher problem, but I am guessing most
people do not mix their squadron types too much.

Things I have tweaked:
Scythes are 0-6, not 0-4
Dirge Movement is 50cm, not 40 cm. (probably a copy error from a
jackal)
When adding dirges, you are forced to have a squadron of at least 2,
I changed this to 1-5, from 2-6. As I write this, I realize that
there should be no limit, except the 12 for the fleet. Doh! I'll
have to verify I actually fixed that!

There may be other errors, but these are the ones I have been
addressing.

Thank you for your time,
Ian A. O'Neil
oneili2002@yahoo.com

--- In armybuilder@yahoogroups.com, "Hugo" <cujo4103@y...> wrote:
> Yes,
> I currently maintain the files and am working on update that will
be
> released within the week. The only problem is that I live in the US
> and thus receive the books/magazines later than the UK. I just
> received my copy of BFG#10 two days ago so the next data file
update
> won't include BFG#11. I expect BFG#11 to arrive sometime late
October.
> Sorry about the delays but some are not my fault,
>
> Hugo
>
>
> --- In armybuilder@y..., "ghazhkull_thraka" <Ghazhkull_Thraka@d...>
> wrote:
> > Is anyone working on updated files for BFG. With the rerelease
of
> > the game, the new Necron list in the 2002 Annual and the new
> Tyranid
> > and Dark Eldar lists in BFG Mag #11 the files need to be
updated.
> I
> > would do it myself except the BFG files are locked and I don't
have
> > the slightest idea of how to do datafiles in any case Thanks!


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  #1 Reply With Quote
Colen
Senior Member
Lone Wolf Staff
 
Join Date: Dec 2008
Posts: 4,690

Old April 17th, 2003, 01:27 PM
At 08:52 PM 4/17/2003 +0000, you wrote:
>I am using the construction kit to modify the Necron datafile to be
>inline with the BFG 2002 Annual. So far I have two problems left.
>
>1. I have fixed the Scythes to be 0-6, and the Cairns are set at 1
>per 2 Scythes, but I wanted to make it so that if you had two
>scythes, you could only equip 1. It spits out a violation warning,
>but it seems it'd be better to stop the user from adding more. This
>is minor as it does put out the violation warning.

If the Scythes and Cairns are two independent units, then you cannot impose
a 'hard' limit on them. The only way to do this would be to have the Cairns
as a child unit of the Scythes. You could then use the 'ratp' attribute to
enforce a maximum of 1 child model (Cairn) per two parent models (Scythes).

>2. I am trying to find a way to limit dirges and jackals. These are
>0-12 in the fleet. The problem arrises when squadroning mixed types
>together it cannot count the total. For example, if I have two
>squadrons of 6 dirges, and then add a dirge to a jackal squadron, I
>do not get a violation.

Try adding the 'forc' unit local attribute to the Dirge and Jackal. This
should force them to be counted in validation rules, even if they're child
units.

>Is there some way to validate a total count
>of different units types? For example, the max of dirges and dirge
>addons is 12? This is a moderate problem as it will not spit out a
>violation warning. Better would be to stop letting them from being
>added. I would rate this as a higher problem, but I am guessing most
>people do not mix their squadron types too much.

Using the 'forc' attribute above should fix this. Let me know if it doesn't.


--
Colen McAlister (colen@wolflair.com)
Lone Wolf Development www.wolflair.com


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