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Icehawke
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Join Date: Oct 2012
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Old March 12th, 2018, 09:15 AM
I am back working on my HL custom game stuff and decided to skip skills for a while and concentrate on easy stuff. Like gear.

So I'm putting in the first one following the samples. I don't have minimum Str requirements, so rather than removing that field, I set it to zero.

However, my armor has three protection values. Type of damage, a base absorption value, and a wound value. After working with the files, I don't expect it's as easy as just adding new fields. Any pointers while I go digging through the files myself?
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Duggan
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Old March 12th, 2018, 01:14 PM
Actually, it probably is that easy. Have you gone through the Savage Worlds walkthrough? They add an additional field in the section on Armor. You'll be adding the field, changing your display template and add template, and adding any additional logic, all of which are things they do in that tutorial.
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RavenX
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Old March 12th, 2018, 01:30 PM
Quote:
Originally Posted by Icehawke View Post
I am back working on my HL custom game stuff and decided to skip skills for a while and concentrate on easy stuff. Like gear.

So I'm putting in the first one following the samples. I don't have minimum Str requirements, so rather than removing that field, I set it to zero.

However, my armor has three protection values. Type of damage, a base absorption value, and a wound value. After working with the files, I don't expect it's as easy as just adding new fields. Any pointers while I go digging through the files myself?
Your first step, is to decide whether to use tags or fields. Sometimes you use both and let the fields get calculated via scripts.

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