Member
Join Date: Jun 2008
Posts: 35
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Found a bug with Power Reserve costing 5 pp instead of 2. I was wondering why my Superman build was so expensive ... lol
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#1 |
Junior Member
Join Date: May 2008
Posts: 16
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The cost also goes up when you plug the 2 "free" powers into the blocks. As a work around I am simply using the note function to denote which Items the Reserve is affecting.
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#2 |
Member
Join Date: Jun 2008
Posts: 35
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Yeah, I just saw that and was about to comment on such. I've read and re-read the rules and there's no mention of an extra cost when assigning Powers, so for now I'm using 3 "custom" Flaws to bring the cost down to 2 and ignoring the Flaws.
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#3 |
Senior Member
Lone Wolf Staff
Join Date: Dec 2008
Posts: 4,690
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#4 |
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