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Old March 28th, 2021, 01:01 PM
Version 5.18 of the data files for Middle-earth SBG is now available.

Additions and corrections in 5.18:

- New FAQ and errata from February 2021
- Quest of the Ringbearer book
- Added Dragon Cult Acolytes from the Forge World PDF
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rwglaub
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Old June 21st, 2021, 09:03 PM
Where can I find this?

Robert Glaub
rwglaub@yahoo.com
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Old June 30th, 2021, 01:15 PM
It's one of the data files that you can download through Army Builder itself.

When you start the program, you get the "Get Started" dialog window. Click "Get Updates".

In the "Latest Updates" window, you'll see a list of data files. Click the "Lord of the Rings" row to select it. (It seems to be the fourth from the top right now, but that can change as different file versions are uploaded.)

Click the "Download" button.

After the file has been downloaded, the "Import New Data Files Into Army Builder" window appears. Click "Start Import".

If you get a warning dialog, click "Yes" to continue with the import.

When you get the "Import was successful" response, click "OK".

This will get you back to the "Latest Updates" window. Click "Finished".

And that brings you back to "Get Started". You should now have the game system "Lord of the Rings - SBG" in your list.
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Matysek07
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Old November 18th, 2021, 11:29 AM
Few weeks ago, came a new Book - Fall of the Necromancer and it brought 4 new Legendary Legions

RANGERS OF MIRKWOOD page 53

ARMY COMPOSITION
LEGOLAS GREENLEAF, PRINCE OF MIRKWOOD - 95 points
• Elven Cloak - 5 points
TAURIEL WITH ELF BOW - 90 points
MIRKWOOD RANGER CAPTAIN - 75 points
MIRKWOOD RANGER - 14 points
• War horn - 30 points
WOOD ELF SENTINEL - 25 points

ADDITIONAL RULES
• A Rangers of Mirkwood force must contain either Legolas Greenleaf, Prince of Mirkwood, or Tauriel.
• A Rangers of Mirkwood force may have 100% of its models armed with bows.

SPECIAL RULES
Knife Mastery – The Rangers of Mirkwood are masters with their knives, able to use them to deflect incoming blows and find the weak spot in an enemy’s armour.

Friendly models may re-roll 1s To Wound when making strikes. Additionally, friendly models may use the Shielding special rule even though they are not armed with a shield; however, if they elect to shield, they may not use their Knife Fighters or Blade Mistress special rules.

The Prince of Mirkwood – Much like the Rangers he leads,
Legolas is an exceptional fighter with the knives he wields.

Legolas gains the Knife Fighters special rule when part of this Legendary Legion.

Clear the Nests – The spiders that infect Mirkwood have become a blight on the Woodland Realm, and the Elves will do all they can to cleanse the forest of these creatures.

Friendly models gain the Hatred (Spider) special rule.

Masters of the Forest – The Mirkwood Rangers are well accustomed to fighting within the forest and will use trees and undergrowth as cover or to launch attacks from.

Whenever a friendly model that is within 1" of a tree or within a piece of woodland terrain suffers a Wound, roll a D6. On the roll of a natural 6 that Wound is ignored exactly as if a point of Fate had been spent.

Silent Ambush – Mirkwood Rangers are masters of stealth, able to sneak up on their quarry and attack when it benefits them most.

In Scenarios where you roll for additional forces to arrive (such as those that use the Reinforcements rule), you receive a bonus of +1 to the dice roll for warbands from this Legendary Legion. In Scenarios where you roll to see which part of the board your warbands deploy in, you may modify the dice
roll by +1 or -1.

THE VANQUISHERS OF THE NECROMANCER page 55

ARMY COMPOSITION
SARUMAN THE WHITE - 170 points
GALADRIEL, LADY OF LIGHT - 130 points
GANDALF THE GREY - 170 points
ELROND, MASTER OF RIVENDELL
WITH HEAVY ARMOUR - 180 points
RADAGAST THE BROWN - 150 points
• Sleigh - 45 points

ADDITIONAL RULES
• The Vanquishers of the Necromancer must always include Galadriel, Lady of Light, and Saruman the White. Saruman the White is always the army’s leader.
• A Vanquisher of the Necromancer force is always deployed as a single warband with Saruman as the warband’s captain.

SPECIAL RULES
“Are you in need of Assistance?” – Friendly models gain a bonus of +1 to Resist tests if they are within 6" of another friendly model.

Masters of Magic – Friendly models may still attempt to cast Magical Powers even if they are already engaged in combat.

Meddle not in the Affairs of Wizards – The Attacks characteristic of Wizard models in this Legendary Legion is always equal to their remaining Wounds.

Lady of the Golden Wood – Galadriel may target any enemy model with the Banishment Magical Power as if it were a Spirit model. Non-Spirit models targeted by Galadriel's Banishment gain a single ‘free’ point of Will to immediately Resist this Magical Power. Additionally, friendly models within 3" of Galadriel gain Resistant to Magic.

The Grey Wanderer – Gandalf gains the Fearless special rule. Furthermore, friendly models within 3" of Gandalf cannot have their Courage value reduced by enemy Magical Powers or special rules.

Lord of Imladris – Elrond may declare a Heroic Strike every Fight phase without expending Might. Additionally, other friendly models within 3" of Elrond count as being in range of a banner.

Wisest of the Istari – Saruman can attempt to cast two Magical Powers each turn rather than one, but may not attempt to cast the same Magical Power twice or target the same model twice. Additionally, when other friendly models within 3" of Saruman attempt to cast a Magical Power,
they may re-roll a single D6 as part of the casting attempt.

Protector of the Greenwood – Once each turn, at any point in his Move phase, Radagast may choose a single model in base contact with him and roll a D6. On a 4 or 5, the chosen model regains a Wound lost earlier in the battle; on a 6, the model regains all of its lost Wounds. Additionally,
friendly models within 3" of Radagast may move through difficult terrain without penalty.

“Go Back to the Void, from Whence You Came!” – Once per game, if Galadriel has at least 1 Will point remaining, Galadriel may choose to exert her full power instead of casting a Magical Power. If she does so, then she immediately casts the channelled version of the Banishment
Magical Power, which cannot be resisted. Models may use Fate to prevent these Wounds individually as normal. However, immediately after casting the Banishment Magical Power in this way, place Galadriel prone and reduce her Will to 0. Additionally, for the rest of the battle she does
not benefit from her The Lady of Lothlórien and War Aspect special rules.

PITS OF DOL GULDUR page 57

ARMY COMPOSITION
AZOG - 165 points
• The White Warg - 50 points
THE KEEPER OF THE DUNGEONS - 75 points
GUNDABAD ORC CAPTAIN - 50 points
• Shield - 5 points
HUNTER ORC CAPTAIN - 45 points
• Fell Warg - 10 points
• Orc bow - 5 points
• Two-handed pick - 5 points
THRÁIN THE BROKEN - 10 points
GUNDABAD ORC WARRIOR - 8 points
• Banner - 25 points
• Shield - 1 point
• Spear - 1 point
HUNTER ORC - 8 points
• War horn - 30 points
• Banner - 25 points
• Fell Warg - 8 points
• Orc bow - 1 point
• Two-handed pick - 1 point
FELL WARG - 8 points

ADDITIONAL RULES
• A Pits of Dol Guldur force must include Azog, who is always the army’s leader.

SPECIAL RULES
Surprise Attack – Hidden within Dol Guldur, Azog and his Orcs will strike at the most opportune moment. Once per game, before Priority is determined, so long as he is alive and on the battlefield, Azog can declare that he is using this ability. If he does so, do not roll for Priority. Instead, Azog’s controlling player will automatically win the Priority
roll. Additionally, enemy models may not declare Heroic Moves in the following Move phase.

Magical Void – The mysterious power that lurks within Dol Guldur dampens any magic used by intruders, leaving them at the mercy of the Orcs within. Friendly models gain the Resistant to Magic special rule.

Fury of the Pale Orc – Having spent weeks chasing Thorin’s Company, Azog is relishing the chance to finally go to war to spill the blood of his enemies. Azog may declare a Heroic Combat each turn without spending Might.

RISE OF THE NECROMANCER page 59

ARMY COMPOSITION
THE NECROMANCER OF DOL GULDUR - 250 points
THE NAZGÛL OF DOL GULDUR - 75 points
THE KEEPER OF THE DUNGEONS - 75 points
CASTELLAN OF DOL GULDUR - 40 points
• Morgul Blade - 5 points

ADDITIONAL RULES
• A Rise of the Necromancer force must include the Necromancer of Dol Guldur who is always the army’s leader.
• A Rise of the Necromancer force is always deployed as a single warband with the Necromancer of Dol Guldur as the warband’s captain.

SPECIAL RULES
“His Spirit has lost none of its Potency” – Sauron has regained much of his power and is prepared to unleash it upon the Free Peoples of Middle-earth.

Whenever the Necromancer of Dol Guldur attempts to cast a Magical Power, by expending one or more Will points, he automatically adds an extra free Will point to the Casting test.

Power of the Necromancer – The Necromancer’s mastery of dark sorceries means he can protect himself and his allies from any magical powers directed at them.

Friendly models gain the Resistant to Magic special rule. Additionally, the Necromancer can attempt to cast two Magical Powers each turn rather than one. However, he may not attempt to cast the same Magical Power twice or target the same enemy model twice.

The Dark Lord Returns – Whilst he may not be able take physical form, Sauron is still a deadly foe capable of causing great damage to his enemies.

The Necromancer of Dol Guldur increases his Attacks characteristic to 2 when part of this Legendary Legion.

Last edited by Matysek07; November 18th, 2021 at 11:32 AM.
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