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EightBitz
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Join Date: May 2013
Posts: 1,458

Old January 15th, 2018, 04:05 PM
I want to create a set of armor that resists steam damage (e.g. Dragon Turtle breath weapon, et al)

I copied Acid Resistance, Improved Acid Resistance and Greater Acid Resistance. I changed everything over to reflect steam damage except for the eval scripts. There is one macro for each tier of resistance:

Resistance: #applyresist[xDamRsAcid, 10]
Improved Resistance: #applyresist[xDamRsAcid, 20]
Greater Resistance: #applyresist[xDamRsAcid, 30]

I need to change xDamRsAcid to its steam counterpart, or I need to otherwise emulate the #applyresist macro for steam damage instead of acid damage. So my first questions are:

1) Is there a steam counterpart for xDamRsAcid?
2) If not, what does #applyresist do? Does it just add a note to the armor?
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