Senior Member
Join Date: May 2013
Posts: 1,458
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I want to create a set of armor that resists steam damage (e.g. Dragon Turtle breath weapon, et al)
I copied Acid Resistance, Improved Acid Resistance and Greater Acid Resistance. I changed everything over to reflect steam damage except for the eval scripts. There is one macro for each tier of resistance: Resistance: #applyresist[xDamRsAcid, 10] Improved Resistance: #applyresist[xDamRsAcid, 20] Greater Resistance: #applyresist[xDamRsAcid, 30] I need to change xDamRsAcid to its steam counterpart, or I need to otherwise emulate the #applyresist macro for steam damage instead of acid damage. So my first questions are: 1) Is there a steam counterpart for xDamRsAcid? 2) If not, what does #applyresist do? Does it just add a note to the armor? |
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