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I've been reading posts on authoring databases, and someone was
talking about how adding flavor text would be a lot of typing. How exactly is it that one goes about making DBs in the first place? Cut and pasting from cardlists? Also, what's involved in becoming an author? I ask because I wouldn't mind making a Battletech database. Maybe Shadowrun too. ------------------------ Yahoo! Groups Sponsor ---------------------~--> Sell a Home with Ease! http://us.click.yahoo.com/SrPZMC/kTm...3IAA/WuQolB/TM ---------------------------------------------------------------------~-> |
#1 |
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At 03:37 AM 10/28/2002 +0000, you wrote:
>I've been reading posts on authoring databases, and someone was >talking about how adding flavor text would be a lot of typing. How >exactly is it that one goes about making DBs in the first place? Cut >and pasting from cardlists? Also, what's involved in becoming an >author? I ask because I wouldn't mind making a Battletech database. >Maybe Shadowrun too. Generally the sequence goes like this. 1) Find a list of cards for the game, either lying around on the internet or directly from the game writers if they're feeling especially happy that day. 2) Spend some time cleaning up the data so that it's consistent and useful. 3) Write a program to turn Crazy Data Format into the XML that's used by Card Vault. Thus, to add new cards you just add them to the data, then run the program again. Quite often the data includes a bare minimum of details, so incidentals like flavour text are often excluded. Cutting and pasting from card lists would be possible, but tremendously tedious if the game had more than a few dozen cards. -- Colen McAlister, demandred@skrill.org http://www.incompetence-central.co.uk | http://www.skrill.org/ "It's time to toss the dice" ------------------------ Yahoo! Groups Sponsor ---------------------~--> Plan to Sell a Home? http://us.click.yahoo.com/J2SnNA/y.l...3IAA/WuQolB/TM ---------------------------------------------------------------------~-> |
#2 |
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On Sun, 27 Oct 2002, Colen 'Skrillboy' McAlister wrote:
> At 03:37 AM 10/28/2002 +0000, you wrote: > >I've been reading posts on authoring databases, and someone was > >talking about how adding flavor text would be a lot of typing. How > >exactly is it that one goes about making DBs in the first place? Cut > >and pasting from cardlists? Also, what's involved in becoming an > >author? I ask because I wouldn't mind making a Battletech database. > >Maybe Shadowrun too. > > Generally the sequence goes like this. > > 1) Find a list of cards for the game, either lying around on the internet > or directly from the game writers if they're feeling especially happy that day. Or if you have a complete collection and a lot of time on your hands, you can always do it manually. ...Paul ** Have a question that reality just can't answer? ** ** Visit Project Galactic Guide http://www.galactic-guide.com/ ** ------------------------ Yahoo! Groups Sponsor ---------------------~--> Is your business paying to much? Affordable insurance and benefits packages for Less. http://us.click.yahoo.com/jCP0DB/E.m...3IAA/WuQolB/TM ---------------------------------------------------------------------~-> |
#3 |
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Join Date: May 2005
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Card Vault data files use XML, which is a text file format that is very
similar to HTML. You'll find complete documentation in the Authoring Kit, which is available as a free download, both on our website and directly from within Card Vault. The Authoring Kit outlines everything you need for creating data files and/or editing existing data files. The Kit also describes what is involved in becoming an official author. If you choose to write data files for Battletech and/or Shadowrun, you're welcome to post questions here. There have already been quite a few great questions about validation rules from various authors. :-) Hope this helps, Rob At 03:37 AM 10/28/2002 +0000, you wrote: >I've been reading posts on authoring databases, and someone was >talking about how adding flavor text would be a lot of typing. How >exactly is it that one goes about making DBs in the first place? Cut >and pasting from cardlists? Also, what's involved in becoming an >author? I ask because I wouldn't mind making a Battletech database. >Maybe Shadowrun too. --------------------------------------------------------------------------- Rob Bowes (rob@wolflair.com) (559) 658-6995 Lone Wolf Development www.wolflair.com ------------------------ Yahoo! Groups Sponsor ---------------------~--> Home Selling? Try Us! http://us.click.yahoo.com/QrPZMC/iTm...3IAA/WuQolB/TM ---------------------------------------------------------------------~-> |
#4 |
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Just thought I'd let you know I downloaded the authoring kit today.
I'll play around with it and see about making Battletech files. Anyone know a resource for the old hex-based Battletech Miniatures game that includes pics of the minis? A link would be much appreciated. ------------------------ Yahoo! Groups Sponsor ---------------------~--> Sell a Home for Top $ http://us.click.yahoo.com/RrPZMC/jTm...3IAA/WuQolB/TM ---------------------------------------------------------------------~-> |
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