Senior Member
Join Date: Sep 2010
Location: Rochester, NY
Posts: 263
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OK, so I am multitasking on Sundered Skies and Realms of Chthulhu.
Roc Has two new mechanics in it 1) Sanity - this works like wounds and fatigue, and I am not too concerned with this quite yet. 2) Interests - this works like Smarts-based languages. I'm attempting to determine if this is functionality I could add into the .user file or if this would have to be coded into the main SW file? |
#1 |
Senior Member
Lone Wolf Staff
Join Date: May 2005
Posts: 8,232
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Sanity ought to be doable, based on the minimal info given above. Unfortunately, I don't know enough about how interests work to be able to give you any clear answer. Could you please provide the full paragraph or two from the rulebook that explains exactly how they work?
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#2 |
Senior Member
Join Date: Sep 2010
Location: Rochester, NY
Posts: 263
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hey Rob, I think if you did Interests like Languages are done, it would be fine. There is no dice associated with it. It's probably easy enough to write it in the background of the character, but having a field like Languages would be good too.
While asking, having the Language box as a drop-down menu referencing languages specific to the setting would be cool. But then, with a real world setting, having a couple hundred languages for a modern-day Earth setting would get unwieldy. Just a thought. Quote:
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#3 |
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