Senior Member
Join Date: Oct 2014
Location: Chicago, IL
Posts: 1,690
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Let me second Conandy and add my perspective.
I posted my feature request list back in November 2018 and in the next couple of months several items, clearly low hanging fruit, were done which was gratifying as every one of those mattered to people. But after that flurry of updates? Nothing. We got 64 bit (RW is so much better and easier to use now) and we got a small features as LWD rolled out various updates to make the CM work. The CM launched (and it wasn't very good tbh) and besides some fixes for individual users with issues we've gotten nothing since, not even new content to buy. I use RW every week for my two campaigns and I have a ton of time and effort invested in it. That doesn't mean I'll stay forever as new campaign managers come out, with close enough feature sets and active development ongoing. my Realm Works videos https://www.youtube.com/channel/UCZU...4DwXXkvmBXQ9Yw |
#11 |
Senior Member
Join Date: May 2013
Posts: 1,458
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People are also actively developing new tools to rival Realm Works. If you don't want to lose existing customers, you have to communicate. If you want to attract new customers, you have to communicate. If you want to stay ahead of your competition, you have to have a roadmap. And if you want to show people how and why you're better than your competition, you have to share that roadmap.
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#12 |
Senior Member
Join Date: Nov 2007
Location: Des Moines, IA
Posts: 349
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Yes to what @Conandy said, for the most part.
My own experience has been that I only check back every six months to a year to see any updates. Part of the problem was expectations but my own realization of my style. In the end, I need something that lets me put in ideas and notes as I'm gaming, not a system that seems to require all data entered into it and during a session, I just click to reveal things. 64bit helped and it's faster. It's still not at a level where pen and paper is faster for me. It might never be? I don't know. or it needs a whole new area for notes that I can type as I game, like a scratch pad, to put someplace later? Or the ability to record and convert to text? Or something? I used to put data into it but don't even do that, and I do find that sad. That's where I'm at. I do think that RW was intended for a certain type of DM or to be used in a certain way and it hasn't ever come together for me. |
#13 |
Senior Member
Join Date: Mar 2013
Location: Greater London, UK
Posts: 2,624
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The use case for RW is very much "enter all the data first and between sessions", rather than as a note-taking tool during sessions.
Farling Author of the Realm Works Import tool, Realm Works Output tool and Realm Works to Foundry module Donations gratefully received via Patreon, Ko-Fi or Paypal |
#14 |
Senior Member
Join Date: Nov 2007
Location: Des Moines, IA
Posts: 349
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Quote:
I think I was also really excited for the content market to have a lot of little one shot freebies, like an Inn or other buildings, including something that I could contribute to, over time but it seems like that's not the case, either. Or it's just that extra step of work. Ah, well. |
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#15 |
Senior Member
Join Date: Oct 2014
Location: Chicago, IL
Posts: 1,690
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Note taking is something I do at the table all the time. I just keep a text editor, I use textpad but I'm sure even notepad would be fine, open. I jot down a whole series of notes about stuff in the play session there and then the first chance I get I input all of that into RW. It works really well.
Considering all the benefits to session prep and helping me build an interconnected game world I can deal with a two step note taking process. my Realm Works videos https://www.youtube.com/channel/UCZU...4DwXXkvmBXQ9Yw |
#16 |
Member
Join Date: Aug 2015
Location: Seattle, WA
Posts: 89
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Quote:
Since I run a sandbox without a pre-scripted story, I may be an atypical RW user. But it's fantastic for a game heavy on faction interaction and where the past sessions influence the next. EDIT to continue the conversation of the OP: I've got enough history and work inputting this world into RW that I won't be switching from RW as long as I'm DMing this world... unless some competitor put out an import feature. But all bets are off if I started a different world due to concerns expressed already in this thread. I had hoped that the CM would provide income that would support RW development, and I fully expected there to be a quiet period after the CM release. I've even purchased a few CM items even though my world is nearly completely homebrewed, mostly with non-standard monsters and such, to support RW. I can also understand that Lonewolf's user base is largely Pathfinder and so a big development like PF2 (really not long after Starfinder too) would cause some shifting of resources. But with PF2 out, I'd have assumed that LW would have received previews and been working on PF2 before the launch so that with launch resources could go back to other things. So, yeah: throw us a bone cuz we're going hungry. The dogs might start sniffing around another doorstep. Last edited by the_redbeard; August 8th, 2019 at 05:07 PM. |
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#17 |
Senior Member
Join Date: Mar 2013
Location: Greater London, UK
Posts: 2,624
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When I was GMing, I used to use the "game session" section to add brief notes of what happened during the game session. It recorded the start and end in-game dates (I think).
Farling Author of the Realm Works Import tool, Realm Works Output tool and Realm Works to Foundry module Donations gratefully received via Patreon, Ko-Fi or Paypal |
#18 |
Senior Member
Join Date: Aug 2013
Location: Germany
Posts: 282
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BJ made some rather sobbering comments on FB which boil down to Pathfinder 2 is too important for us, so we currently cannot afford to invest any work effort into RW.
Supporting Calendar Campaigner Tools: Realm Works, Campaign Cartographer 3+ and Add-ons, MapTools Games: home brew world, Lord of the Rings (CODA), Shadowrun, Earthdawn |
#19 |
Senior Member
Join Date: Jan 2016
Location: Adelaide, Australia
Posts: 2,293
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From BJ
Quote:
Realm Works - Community Links Realm Work and Hero Lab Videos Ream Works Facebook User Group CC3+ Facebook User Group D&D 5e Community Pack - Contributor General Hero Lab Support & Community Resources D&D 5e Community Pack - Install Instructions / D&D 5e Community Pack - Log Fault / D&D 5e Community Pack - Editor Knowledge Base Obsidian Obsidian TTRPG Tutorials |
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#20 |
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