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AussieDM
Junior Member
 
Join Date: Jun 2016
Posts: 15

Old September 25th, 2016, 04:34 PM
Quote:
Originally Posted by BoomerET View Post
So, I'll provide the hand-holding you're looking for.

1. Open the editor.
2. Create new file.
3. Click 'Race' tab.
4. Click 'New (Copy).
5. Choose something close to what you want, and make the appropriate changes.
6. Click 'Save'
Still unhelpful since, again, you're not specifying which .user file to open in the editor in the first place since that determines which "races" are available to copy from.

Not only that, but your "solution" is inaccurate. To do what I was asking about actually requires opening the COM races .user file (see, I actually mentioned the FILE that needs to be opened, because if you don't open the right file, then the things you're talking about being so easy to find in order to copy from, AREN'T THERE TO BE COPIED FROM), then creating a copy of the Half-Elf race, making a new identifier for it, deleting Skill Versatility from it, labelling it as something like "Half-Elf Variant", and then creating a SUBRACE that links to that race, for each individual variant, with the easiest way of doing so to copy the subrace entry with the desired trait, creating a new identifier for it, a new name to go in parentheses with it, deleting all the aspects of it that don't apply, then testing to see if it pops up as a subrace option when choosing the Half Elf Variant, and if it does, compiling, then saving the data file.

All of which is a far cry from, "Just copy it, you'll see."

Quote:
Originally Posted by BoomerET View Post
So, I'll provide the hand-holding you're looking for.
Also unhelpful.

You want people to contribute to a community project and create a community, then don't act elitist and if you don't know the answer to something, don't answer pretending like you do.
AussieDM is offline   #241 Reply With Quote
ShadowChemosh
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Join Date: Jan 2010
Location: Chicago, IL (USA)
Posts: 10,729

Old September 25th, 2016, 04:36 PM
Quote:
Originally Posted by AussieDM View Post
Still unhelpful since, again, you're not specifying which .user file to open in the editor in the first place since that determines which "races" are available to copy from.
WOW! So you don't even try the solution but instead just complain about?

Follow his steps and you maybe will learn something about HL works.

You see New (Copy) does a copy of any Thing that is in the data base regardless of what .user file you loaded. In matter of fact its the ONLY way to get the Things that LW put in 5e.

My advice is stop assuming and listen to the advice you are being given....

Hero Lab Resources:
Pathfinder - d20pfsrd and Pathfinder Pack Setup
3.5 D&D (d20) - Community Server Setup
5E D&D - Community Server Setup
Hero Lab Help - Hero Lab FAQ, Editor Tutorials and Videos, Editor & Scripting Resources.
Created by the community for the community
- Realm Works kickstarter backer (Alpha Wolf) and Beta tester.
- d20 HL package volunteer editor.
ShadowChemosh is offline   #242 Reply With Quote
daplunk
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Join Date: Jan 2016
Location: Adelaide, Australia
Posts: 2,294

Old September 25th, 2016, 04:36 PM
No need to keep replying please team.

Let's ensure we maintain the high standard community culture that we currently have.

I acknowledge that my response was short and to the point, it had to be, i was juggling a screaming three year old on one knee and trying to stop the 8 month old from biting me in the other hand.

#DadLife
daplunk is offline   #243 Reply With Quote
Mergon
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Join Date: Sep 2012
Location: Ottawa, Canada
Posts: 788

Old September 25th, 2016, 04:42 PM
<sigh>

1. Open the editor.
2. Create new file. <- Create your own.
3. Click 'Race' tab. <- then subrace tab.
4. Click 'New (Copy) . <- srElfHigh or High Elf
5.
6. Click 'Save'

This gives you a copy of the High Elf that you can work with. You CANNOT open or work with the orginal High Elf subrace directly. It's basically hard coded.

I presume you have been workign with your own .user file and copies of the files you wanted . . . NOT the originals. If you have been modifying the original files, you will LOSE those changes when/if those files are updated.

Never, ever modify a COM_ file. Make all your changes in a personal .user file.

You create your own .user file.

Watch your back, Conserve your ammo,
and NEVER cut a deal with a dragon!
Mergon is offline   #244 Reply With Quote
AussieDM
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Join Date: Jun 2016
Posts: 15

Old September 25th, 2016, 05:51 PM
Quote:
Originally Posted by daplunk View Post
Let's ensure we maintain the high standard community culture that we currently have.
Lol, high standard my arse.

Don't worry, I won't come back.
AussieDM is offline   #245 Reply With Quote
Mergon
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Join Date: Sep 2012
Location: Ottawa, Canada
Posts: 788

Old September 25th, 2016, 06:13 PM
<sigh> Some people just won't let you help them.

Watch your back, Conserve your ammo,
and NEVER cut a deal with a dragon!
Mergon is offline   #246 Reply With Quote
BoomerET
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Old September 25th, 2016, 08:00 PM
Yea, after my post I went and looked at every post of his.

We get people like that around here every so often.

I'll say a prayer for him.


Dave

Castles & Crusades Ruleset for Hero Lab
Hero Lab (5E D&D) -> Fantasy Grounds Character Converter
BoomerET is offline   #247 Reply With Quote
BoomerET
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Old September 25th, 2016, 08:05 PM
@Korlen,

Point taken. You are correct, I should have been more tactful.


Dave

Castles & Crusades Ruleset for Hero Lab
Hero Lab (5E D&D) -> Fantasy Grounds Character Converter
BoomerET is offline   #248 Reply With Quote
wurzel
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Join Date: Mar 2013
Location: Germany
Posts: 155

Old September 27th, 2016, 08:26 AM
Quote:
Originally Posted by AussieDM View Post
Don't worry, I won't come back.
Now that is a very good idea.


DM: Tol'Uluk - game system independent homebrew world (so far AD&D 2, D&D3.5, Fate, Pathfinder, D&D5)
Tools: RW, CC3+, CD3, DD3, HL
RL: Retired senior IT manager. Now just housewife, grandma and fantasy author.
wurzel is offline   #249 Reply With Quote
Palorin
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Join Date: Aug 2016
Posts: 29

Old September 28th, 2016, 04:00 PM
Patiently waiting for the next Comm Pack to be released.
Palorin is offline   #250 Reply With Quote
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