Senior Member
Join Date: Nov 2009
Posts: 891
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If you could fix that, then making a Menu Source that only showed valid things would also be possible. That would be cool.
Evil wins because good rolls poorly .... or the players are not paying enough attention to the game. |
#161 |
Senior Member
Join Date: Nov 2013
Posts: 106
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Quote:
So, only Combat Edges, and among those, only that subset that has another Edge as a requirement. |
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#162 |
Senior Member
Volunteer Data File Contributor
Join Date: Aug 2009
Posts: 1,550
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The trick is to set it up so that it not only affects the stock Edges, but to it also works for Edges from other sources.
_ Currently In Development: Savage Pathfinder, SWADE Fantasy Companion Future Development: SWADE Super Powers Companion, SWADE Sci-Fi Companion _ Currently Running: Savage Unity Inc. (homebrew multiverse theme) Setting Files Supported: Deadlands: Reloaded, Flash Gordon, Gaslight, Hellfrost, Interface Zero 2.0, Seven Worlds, Slipstream, Solomon Kane Future Setting Files: Savage Judge Dredd |
#163 |
Junior Member
Join Date: Feb 2016
Location: Westerville, OH
Posts: 13
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After the last update, I'm getting errors for characters with the Professional and Expert edges. The +1 or +2 is not showing up for the skill, plus they are showing as not using all their skill points. Prior to the update the bonus was showing correctly and all skill points were shown as used.
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#164 |
Senior Member
Volunteer Data File Contributor
Join Date: Aug 2009
Posts: 1,550
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I'll check that.
_ Currently In Development: Savage Pathfinder, SWADE Fantasy Companion Future Development: SWADE Super Powers Companion, SWADE Sci-Fi Companion _ Currently Running: Savage Unity Inc. (homebrew multiverse theme) Setting Files Supported: Deadlands: Reloaded, Flash Gordon, Gaslight, Hellfrost, Interface Zero 2.0, Seven Worlds, Slipstream, Solomon Kane Future Setting Files: Savage Judge Dredd |
#165 |
Senior Member
Join Date: Nov 2009
Posts: 891
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It is messing with the points spent, adjusting the base value (the die) and not the bonus.
In my version, since I have defined the maximums for skills and attributes elsewhere, does work. Maybe it can give you an idea as it works while the official one in HL has stopped working: For Professional: Code:
var isSkill as number isSkill = 1 if (field[usrChosen1].ischosen <> 0) then ~ Account for Attribute modifiers if (compare(lowercase(field[usrChosen1].chosen.field[name].text),"agility") = 0) then hero.child[attrAgi].field[trtMaximum].value += 1 #traitcreation[attrAgi] += 1 isSkill = 0 endif if (compare(lowercase(field[usrChosen1].chosen.field[name].text),"arcane") = 0) then hero.child[attrArc].field[trtMaximum].value += 1 #traitcreation[attrArc] += 1 isSkill = 0 endif if (compare(lowercase(field[usrChosen1].chosen.field[name].text),"smarts") = 0) then hero.child[attrSma].field[trtMaximum].value += 1 #traitcreation[attrSma] += 1 isSkill = 0 endif if (compare(lowercase(field[usrChosen1].chosen.field[name].text),"spirit") = 0) then hero.child[attrSpi].field[trtMaximum].value += 1 #traitcreation[attrSpi] += 1 isSkill = 0 endif if (compare(lowercase(field[usrChosen1].chosen.field[name].text),"strength") = 0) then hero.child[attrStr].field[trtMaximum].value += 1 #traitcreation[attrStr] += 1 isSkill = 0 endif if (compare(lowercase(field[usrChosen1].chosen.field[name].text),"vigor") = 0) then hero.child[attrVig].field[trtMaximum].value += 1 #traitcreation[attrVig] += 1 isSkill = 0 endif if (isSkill = 1) then perform field[usrChosen1].chosen.field[trtRoll].modify[+,1,"Professional"] endif perform field[usrChosen1].chosen.assign[Duplicate.Profession] endif If anything, people can learn a bit from the technique that I used above. For one thing, an example on how to compare things by the name. This is really handy if you only sometimes use something, in my case being that using the Arcane attribute is optional and therefore not always on the character. It would throw an error if it looked for that attribute and it was not there. This way it checks for a match in what the user selected and then does its job. This is great if you make up a list that does custom things. Evil wins because good rolls poorly .... or the players are not paying enough attention to the game. |
#166 |
Senior Member
Join Date: Nov 2010
Location: Metairie, LA, USA
Posts: 1,819
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Minor finding, from the new SPC2 the Edge: Scholar (Worm) doesn't appear to have the Source set on it so it's showing up everywhere.
Lenny Zimmermann Metairie, LA, USA Data files authored (please let me know if you see any issues with any of these if you have/use them): Official (In the downloader) 50 Fathoms, Deadlands: Hell On Earth, Deadlands: Noir, East Texas University, Necessary Evil (requires Super Powers Companion), Pirates of the Spanish Main, Space 1889 (original file by Erich), Tour of Darkness, Weird War II, Weird Wars: Rome Coming Eventually Evernight (LWD has completed their review but I have some fixes to make first... although Pinnacle mentioned this might get an overhaul to SWADE so I may just wait for that first. If you just HAVE to have this now, though, just PM me) |
#167 |
Senior Member
Join Date: Nov 2009
Posts: 891
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Oh yeah, I noticed that. But I forgot to say something
Evil wins because good rolls poorly .... or the players are not paying enough attention to the game. |
#168 |
Junior Member
Join Date: Aug 2016
Posts: 8
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Quite recently I updated Hero Lab with the 2nd Edition Superpower Companion Rules for SW. And it itself works quite nicely.
But all the other setting (Solomon Kane, Deadlands:Reloaded etc.) don't even show undersettings although I downloaded them again and the prpgram tells me that the download worked. Additionally I get this every time I start Savage Worlds (NOT when I start Mutants & Masterminds): The data files could not be loaded due to errors. Hero Lab will now attempt to load them in recovery mode. Once loaded, you can access the editor as normal to correct any errors. The following errors occurred: Thing 'edgHSFMGvB', with condition test currently at Initialize/10000 and its earliest possible resolution at Initialize/2100, bootstraps thing 'wpHSFMGvB' which must have its live state resolved by Initialize/2000 Thing 'edgHSFMHMB', with condition test currently at Initialize/10000 and its earliest possible resolution at Initialize/2100, bootstraps thing 'wpHSFMHMB' which must have its live state resolved by Initialize/2000 Thing 'edgHSFMPDA', with condition test currently at Initialize/10000 and its earliest possible resolution at Initialize/2100, bootstraps thing 'wpHSFMPDA' which must have its live state resolved by Initialize/2000 Thing 'edgHSFMQLk', with condition test currently at Initialize/10000 and its earliest possible resolution at Initialize/2100, bootstraps thing 'wpHSFMQmL' which must have its live state resolved by Initialize/2000 Thing 'edgHSFMSTo', with condition test currently at Initialize/10000 and its earliest possible resolution at Initialize/2100, bootstraps thing 'wpHSFMSgT' which must have its live state resolved by Initialize/2000 Thing 'edgHSFMSpL', with condition test currently at Initialize/10000 and its earliest possible resolution at Initialize/2100, bootstraps thing 'wpHSFMSpL' which must have its live state resolved by Initialize/2000 Thing 'edgHSFMXrL', with condition test currently at Initialize/10000 and its earliest possible resolution at Initialize/2100, bootstraps thing 'wpHSFMXRL' which must have its live state resolved by Initialize/2000 So, any idea what is wrong and how I can fix that? |
#169 |
Senior Member
Join Date: Nov 2010
Location: Metairie, LA, USA
Posts: 1,819
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SPC2 is working because it's a core setting but all the others won't load because of the one setting you have that is failing, which I believe, based on those names, is High Space. That particular error is addressed in this thread. I thought High Space was fixed, though, so you may just try deleting it and then downloading it again to make sure you get the latest version (or use the fix mentioned in the thread I mention to fix the data file yourself if you are so inclined.)
Lenny Zimmermann Metairie, LA, USA Data files authored (please let me know if you see any issues with any of these if you have/use them): Official (In the downloader) 50 Fathoms, Deadlands: Hell On Earth, Deadlands: Noir, East Texas University, Necessary Evil (requires Super Powers Companion), Pirates of the Spanish Main, Space 1889 (original file by Erich), Tour of Darkness, Weird War II, Weird Wars: Rome Coming Eventually Evernight (LWD has completed their review but I have some fixes to make first... although Pinnacle mentioned this might get an overhaul to SWADE so I may just wait for that first. If you just HAVE to have this now, though, just PM me) |
#170 |
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