Senior Member
Join Date: Nov 2008
Location: Jonesboro, Arkansas
Posts: 150
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I used the Editor to create a 3 level prestige class. The saves are all wrong for it.
For the "Fast" save, the progression is +1, +1, +2 when it should be +2, +3, +3. For the "Slow" saves, the progression is +0, +1, +1 when they should be +0, +0, +1. Last edited by Jobe00; December 16th, 2011 at 09:45 PM. |
#101 |
Senior Member
Volunteer Data File Contributor
Join Date: May 2010
Location: Mountlake Terrace, Washington
Posts: 407
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Looks like Pathfinder changed the save progression for prestige classes. Every prestige class in the Core Book follows the progression in Hero Lab.
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#102 |
Senior Member
Join Date: Nov 2008
Location: Jonesboro, Arkansas
Posts: 150
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Quote:
I was converting over the old Paragon Classes, so I guess I need to make them as Core classes instead of Prestige classes. |
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#103 |
Senior Member
Join Date: Oct 2010
Location: Cincinnati, OH
Posts: 328
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Two things.
1. Feral Combat Training should augment your natural weapon damage if you are a monk. Benefit: Choose one of your natural weapons. While using the selected natural weapon, you can apply the effects of feats that have Improved Unarmed Strike as a prerequisite, as well as effects that augment an unarmed strike. 2. Hulking Changeling doesn't add +1 damage to melee attacks, such as equipped weapons and Natural attacks, or your unarmed damage. Hulking Changeling: A changeling who was born of an annis hag is much more physically formidable than other changelings. You receive a +1 trait bonus on any damage you inflict with a melee attack. |
#104 |
Senior Member
Volunteer Data File Contributor
Join Date: May 2010
Location: Mountlake Terrace, Washington
Posts: 407
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I think that someone did this with one of the paragon classes already. If I recall, you can find it at d20prd.
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#105 |
Senior Member
Join Date: Aug 2010
Posts: 1,528
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I had originally posted this as a suggestion in another thread, but the more I think about it, the more it seems a bug in the implementation.
Haunt Siphons (a magic item in the Carrion Crown AP) have several states. A siphon can be unused, it can hold the negative energy of a neutralized haunt, it can be expended (used but failed to neutralize a haunt), and consumed (a charged haunt siphon can be used as a splash weapon). As implemented in the data set, the haunt siphon is just "there". It needs to be able to track the state in some way. Maybe it needs to be two items.. a second entry for a "Haunt Siphon (Charged)" that has a tracker similar to Alchemist's Fire or other splash weapons would be needed. It would be ideal if one entry could track all states, of course. |
#106 |
Senior Member
Join Date: May 2011
Posts: 133
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In this post for 6.7 the poster asked for support for Flurry of Blows for Zen Archers.
Is being able to click `Flurry of Blows` in the In-play tab still being considered? None of the community .user files have yet been able to implement this. |
#107 |
Member
Join Date: Aug 2010
Posts: 90
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Advanced Player's Guide - Anti Paladin
Missing the Plaguebringer Special Ability gained at Level 3 |
#108 |
Member
Join Date: Aug 2010
Posts: 90
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#109 |
Member
Join Date: Aug 2010
Posts: 90
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Cleric Spell List - Vision of Hell
There are two Vision of Hell spells. One was presented in Book of the Damned 1 and then that was added (and slightly adjusted) in Ultimate Magic. |
#110 |
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