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TCArknight
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Join Date: Jan 2007
Location: NW Arkansas
Posts: 1,219

Old October 23rd, 2020, 03:39 PM
My search-fu is failing me.

Is this an issue that's come up?

I have Natural Armor with a total defDefense of +2, Affecting Arms, Legs and Torso (thingid.armNatural with +1 to it's 1 defense) but I've added the Equipment.StackArmor tag to it and equipped an armor with a +2 defense to A, L and T.

This is the custom item:
Code:
  <thing id="armReinfLngCoat" name="Reinforced Long Coat" compset="Armor">
    <fieldval field="defDefense" value="2"/>
    <tag group="ArmorLoc" tag="Torso"/>
    <tag group="ArmorLoc" tag="Legs"/>
    <tag group="ArmorLoc" tag="Arms"/>
    <tag group="ArmorType" tag="ModArmor1"/>
    </thing>
When the natural Armor (with the Equipment.StackArmor and by itself) is equipped, the Armor Value for the hero is +4, without the tag the hero has a +2.

Working on -
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  • Savage Rifts (Deluxe): Update link in This post
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CapedCrusader
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Old October 23rd, 2020, 09:32 PM
The StackArmor tag is for those items that stack on top of normal armor. This is actually a fairly short list, not a lot of things do this.

If memory serves, Natural Armor doesn't stack with regular armor. When you add the StackArmor tag it bypasses this and adds the +2.

Is this what you are seeing?

_
Currently Running: Savage Fantasy
On Deck: Savage Seven Worlds
Currently on Pandemic Hold: Savage Grimnoir, Savage PsiWorld, D&D 5E, Savage Wearing the Cape
Setting Files: Deadlands: Reloaded, Flash Gordon, Gaslight, Hellfrost, Interface Zero 2.0, Slipstream, Solomon Kane, Seven Worlds
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TCArknight
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Old October 23rd, 2020, 10:22 PM
Quote:
Originally Posted by CapedCrusader View Post
The StackArmor tag is for those items that stack on top of normal armor. This is actually a fairly short list, not a lot of things do this.

If memory serves, Natural Armor doesn't stack with regular armor. When you add the StackArmor tag it bypasses this and adds the +2.

Is this what you are seeing?
This is actually to represent some form of protective covering on the skin (Subdermal Plating, Scales, etc.) that specifically stacks with Armor.

Hereís what Iím seeing (for SWADE):
1 - add Natural Armor to the hero, increase defDefense to 2
2 - Toughness with Vigor of d8: 8 (2) [2 + 4 + 2]
3 - Equip an armor with a +2 defense, Toughness: 9 (3)
* to this point, itís working as expected
4 - Unequip other armor, add Equipment.StackArmor tag to the Natural Armor (+2)
5 - Toughness: 10 (4) [2 + 4 + 4]; herofield[acDefStack].value = 2, herofield[acDefTorso].value = 2
6 - Equip the other armor, Toughness: 11 (5) [2 + 4 + 5]; herofield[acDefStack].value = 2, herofield[acDefTorso].value = 3 (Iím guessing this is one of the +2 with half of the armor of the other)

To me, it seems like the defense of the armor with the StackArmor tag is being counted twice, in both acDefStack and acDefTorso. I havenít experimented with multiple pieces of StackArmor, but Iím guessing it would expand the difference even more...

Does that help?
TC

Working on -
  • (SWADE) WIP Savage Rifts
  • Savage Rifts (Deluxe): Update link in This post
  • Star Trek Adventures: Update link in This post
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CapedCrusader
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Old October 25th, 2020, 11:12 AM
I'll take a look.

_
Currently Running: Savage Fantasy
On Deck: Savage Seven Worlds
Currently on Pandemic Hold: Savage Grimnoir, Savage PsiWorld, D&D 5E, Savage Wearing the Cape
Setting Files: Deadlands: Reloaded, Flash Gordon, Gaslight, Hellfrost, Interface Zero 2.0, Slipstream, Solomon Kane, Seven Worlds
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BilboH20s
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Old October 31st, 2020, 02:19 AM
I think I found a new issue. The Bad Eyes Hindrance is giving a -2 to Notice on both Minor and Major. Minor should only be a -1.

Also, is there a way to add Glasses to the Gear list? The text for Bad Eyes says glasses negate the penalty when worn, but if they come off or break, it causes the character to become Distracted. I would assume it would also cause this Hindrance to come into play.
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CapedCrusader
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Old October 31st, 2020, 11:38 AM
I'll check Bad Eyes.

The switch for the Bad Eyes penalty is on the In Play tab.

_
Currently Running: Savage Fantasy
On Deck: Savage Seven Worlds
Currently on Pandemic Hold: Savage Grimnoir, Savage PsiWorld, D&D 5E, Savage Wearing the Cape
Setting Files: Deadlands: Reloaded, Flash Gordon, Gaslight, Hellfrost, Interface Zero 2.0, Slipstream, Solomon Kane, Seven Worlds
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BilboH20s
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Old November 1st, 2020, 01:16 AM
Quote:
Originally Posted by CapedCrusader View Post
I'll check Bad Eyes.

The switch for the Bad Eyes penalty is on the In Play tab.
I found it. Thank you!
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BilboH20s
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Old November 22nd, 2020, 12:27 AM
I think I found another issue. When I give a character the Edge of Attractive and then try to add Very Attractive, it says I haven't met the pre-requisite yet. But the only requirement I can find is the Edge: Attractive.
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CapedCrusader
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Old November 23rd, 2020, 01:06 AM
OK, thanks! I'll check that, too.

_
Currently Running: Savage Fantasy
On Deck: Savage Seven Worlds
Currently on Pandemic Hold: Savage Grimnoir, Savage PsiWorld, D&D 5E, Savage Wearing the Cape
Setting Files: Deadlands: Reloaded, Flash Gordon, Gaslight, Hellfrost, Interface Zero 2.0, Slipstream, Solomon Kane, Seven Worlds
CapedCrusader is offline   #509 Reply With Quote
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