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Mathias
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Old August 19th, 2020, 04:18 PM
Quote:
Originally Posted by CapedCrusader View Post
OK, on #1 I'm looking into it. This did not cause an error previously, so something in the core must have changed.
On #2, sometimes that happens, where it doesn't display properly until you shift screens and return. I've seen small examples of this and there's not much I can do about it from my end. It's got to do with what triggers the refresh of the whole stack. The way this program works is that anytime something changes, it starts from the top and re-figures everything. Sometimes you get an event that does not trigger the whole stack, and you get this. I see it affect the Shaken indicator being red or not after recovery on the In-Play tab. Everything else refreshes but that one thing until you shift screens. This appears to be another example. Thanks for nailing it down, every example we can find makes it easier to diagnose and solve.
For #2, when I look at arMelee and arRange in tab_armory.dat, those portals do not have alwaysupdate="yes" set on the table, which means that the display of the items on that table will not be updated until a pick is added/deleted from the character (note that using "merge existing" doesn't create a new pick - it just changes the quantity field on the existing copy). The spSpecial portal in tab_special has an example of this setting in use, so add that setting to those tables to fix this.

So in this case, it's purely a visual refresh issue, not a data update issue.

The more you use alwaysupdate="yes", the slower updates will be, because there's more to update (although it's small enough that it's not going to be noticeable for just one or two tables), but in PF, we've accepted that cost and added it to most every table a user can see.
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CapedCrusader
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Old August 20th, 2020, 04:56 AM
I'll look into this. I think we have a solution to the PowerDeny issues and should be able to get this buttoned up.

_
Currently Running: Savage Fantasy
On Deck: Savage Seven Worlds
Currently on Pandemic Hold: Savage Grimnoir, Savage PsiWorld, D&D 5E, Savage Wearing the Cape
Setting Files: Deadlands: Reloaded, Flash Gordon, Gaslight, Hellfrost, Interface Zero 2.0, Slipstream, Solomon Kane, Seven Worlds
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CapedCrusader
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Old August 20th, 2020, 01:50 PM
We've changed the way these tags work going forward. With multiple Arcane Backgrounds it works better if we leave the Powers on the lists but grey them out and add a message that says they aren't allowed for that Arcane Background.

But with decision made and implemented we can move forward with this.

_
Currently Running: Savage Fantasy
On Deck: Savage Seven Worlds
Currently on Pandemic Hold: Savage Grimnoir, Savage PsiWorld, D&D 5E, Savage Wearing the Cape
Setting Files: Deadlands: Reloaded, Flash Gordon, Gaslight, Hellfrost, Interface Zero 2.0, Slipstream, Solomon Kane, Seven Worlds
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CapedCrusader
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Old August 23rd, 2020, 02:53 AM
The bit with Shaken happens when being Wounded causes the Shaken condition and you heal the Wound then unclick the checkbox. The checkbox clears but the text stays red until you either cycle the check box again or shift tabs and come back.

_
Currently Running: Savage Fantasy
On Deck: Savage Seven Worlds
Currently on Pandemic Hold: Savage Grimnoir, Savage PsiWorld, D&D 5E, Savage Wearing the Cape
Setting Files: Deadlands: Reloaded, Flash Gordon, Gaslight, Hellfrost, Interface Zero 2.0, Slipstream, Solomon Kane, Seven Worlds
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TCArknight
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Old September 4th, 2020, 03:24 PM
Quote:
Originally Posted by CapedCrusader View Post
OK, status update:
...
Anything else I need to look at?
I hate to bring this up but I just found something that I don't think made the list.

Scholar Edge (edgScholarSWADE)-
1) Description is not what it is in the book:
Current coded:
Quote:
Pick any two Knowledge skills that you have a d8 or better in. Add +2 to your total whenever these skills are used. Yes, those who study military history have a natural edge when commanding troops in mass battles - a +2 to a Knowledge (Battle) roll can mean the difference between a rousing victory and a crushing defeat.
SWADE:
Quote:
Pick any one of the following skills: Academics, Battle, Occult, Science, or a Smarts-based “knowledge”-type skill allowed in your setting, and add +2 to the total whenever they’re used.

This Edge may be taken more than once if applied to different skills.
2) Uniqueness - Currently seems to be Unique. It should be No as it can be taken multiple times with different skills...
3) User.Activation ? - Does this need to be user active? it seems to me that the bonus is always active.

Working on -
  • (SWADE) WIP Savage Rifts
  • Savage Rifts (Deluxe): Update link in This post
  • Star Trek Adventures: Update link in This post
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CapedCrusader
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Old September 5th, 2020, 02:14 PM
OK, Scholar's fixed.

_
Currently Running: Savage Fantasy
On Deck: Savage Seven Worlds
Currently on Pandemic Hold: Savage Grimnoir, Savage PsiWorld, D&D 5E, Savage Wearing the Cape
Setting Files: Deadlands: Reloaded, Flash Gordon, Gaslight, Hellfrost, Interface Zero 2.0, Slipstream, Solomon Kane, Seven Worlds
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dartnet
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Old September 5th, 2020, 06:44 PM
Any ETA for the update?
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CapedCrusader
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Old September 7th, 2020, 01:24 PM
Just waiting on LWD to do their bit. Should be soon.

_
Currently Running: Savage Fantasy
On Deck: Savage Seven Worlds
Currently on Pandemic Hold: Savage Grimnoir, Savage PsiWorld, D&D 5E, Savage Wearing the Cape
Setting Files: Deadlands: Reloaded, Flash Gordon, Gaslight, Hellfrost, Interface Zero 2.0, Slipstream, Solomon Kane, Seven Worlds
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tpkurilla
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Old September 21st, 2020, 10:42 AM
Still anxiously awaiting this...any murmurs about a release?
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CapedCrusader
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Old September 25th, 2020, 09:21 AM
Still waiting on LWD.

_
Currently Running: Savage Fantasy
On Deck: Savage Seven Worlds
Currently on Pandemic Hold: Savage Grimnoir, Savage PsiWorld, D&D 5E, Savage Wearing the Cape
Setting Files: Deadlands: Reloaded, Flash Gordon, Gaslight, Hellfrost, Interface Zero 2.0, Slipstream, Solomon Kane, Seven Worlds
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