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UltraPrime
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Old March 9th, 2012, 11:31 PM
Quote:
Originally Posted by McTaff View Post
I don't see a restriction to stop Slaughtermasters taking the Thundermace.

Can't see why anyone would WANT to, but....
Fixed.

If you can keep your head while all about you are loosing their's, then you have probably completely misunderstood the situation.

WFB Armies: High Elves (4,500), Orcs & Goblins (6,000) and Daemons of Chaos (6,000)
40K Armies: Ultramarines (6,500), Blood Angels (7,000), Dark Angels (4,000), Imperial Guard (3,500), Orks (4,500), Tyranids (4,000), Dark Eldar (2,500) and Tau Empire (2,500)
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jimmynids
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Old April 21st, 2012, 07:47 PM
Any Ogre Character:

1 - Taking an Ogre Pistol or a Brace of Ogre Pistols along with a Magic Weapon reports an error when in fact this is perfectly legal.

2 - Taking an Ogre Pistol or a Brace of Ogre Pistols along with a Magic Weapon still adds the additional attack provided by the Pistol(s), however the Magic Weapon should override and eliminate the bonus attack.

Slaughtermaster/Butcher:

3 - Should be able to take the Magic Armor "Gut Maw" from the Ogre specific Magic Armor.

Bruiser:

4 - When chosen as the Battle Standard Bearer and equipped with a Magic Standard, this model should not be allowed to purchase Big Names as they count towards the Magic Items points which is 0, but you still can buy any name regardless of price.

Thats all I got for now.

Last edited by jimmynids; April 23rd, 2012 at 06:05 PM. Reason: ABC Check
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jimmynids
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Old April 21st, 2012, 07:53 PM
Double Post deleted

Last edited by jimmynids; April 23rd, 2012 at 06:04 PM. Reason: Double Post
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Hiportes
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Old April 23rd, 2012, 09:09 PM
Quote:
Originally Posted by jimmynids View Post
Any Ogre Character:

Bruiser:

4 - When chosen as the Battle Standard Bearer and equipped with a Magic Standard, this model should not be allowed to purchase Big Names as they count towards the Magic Items points which is 0, but you still can buy any name regardless of price.

Thats all I got for now.
The last question in the FAQ allows this, and it is any Big Name up to 50 pts (that a Bruiser can have of course).
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UltraPrime
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Old April 25th, 2012, 11:08 PM
Quote:
Originally Posted by jimmynids View Post
Any Ogre Character:

1 - Taking an Ogre Pistol or a Brace of Ogre Pistols along with a Magic Weapon reports an error when in fact this is perfectly legal.
Fixed for next release.

Quote:
Originally Posted by jimmynids View Post
2 - Taking an Ogre Pistol or a Brace of Ogre Pistols along with a Magic Weapon still adds the additional attack provided by the Pistol(s), however the Magic Weapon should override and eliminate the bonus attack.
Working on this. Actually quite tricky.

Quote:
Originally Posted by jimmynids View Post
Slaughtermaster/Butcher:

3 - Should be able to take the Magic Armor "Gut Maw" from the Ogre specific Magic Armor.
Fixed for next release.

Quote:
Originally Posted by jimmynids View Post
Bruiser:

4 - When chosen as the Battle Standard Bearer and equipped with a Magic Standard, this model should not be allowed to purchase Big Names as they count towards the Magic Items points which is 0, but you still can buy any name regardless of price.

Thats all I got for now.
As pointed out above, not an error.

If you can keep your head while all about you are loosing their's, then you have probably completely misunderstood the situation.

WFB Armies: High Elves (4,500), Orcs & Goblins (6,000) and Daemons of Chaos (6,000)
40K Armies: Ultramarines (6,500), Blood Angels (7,000), Dark Angels (4,000), Imperial Guard (3,500), Orks (4,500), Tyranids (4,000), Dark Eldar (2,500) and Tau Empire (2,500)
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Thanith
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Old February 7th, 2013, 02:59 AM
The enchanted shield isn't showing up as an option for Slaughtermasters, seems to be fine for everything else including Butchers.
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EdSteiner
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Old February 16th, 2013, 08:37 AM
Fixed for 2.53
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McTaff
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Old March 6th, 2013, 10:09 PM
Did the "Been There, Done That" thing ever get resolved?
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EdSteiner
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Old March 7th, 2013, 06:47 PM
Quote:
Originally Posted by McTaff View Post
Did the "Been There, Done That" thing ever get resolved?
What issue?

As far as I know it is working correctly, anyone else have a different view point?
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Jusebert
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Old April 9th, 2013, 01:48 AM
When adding extra hand weapons to maneaters I think there should be an extra attack added to their profile if I'm not mistaken?
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