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nogoodscallywag
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Join Date: Feb 2012
Posts: 45

Old March 24th, 2012, 03:25 PM
My character has Bracers of Armor +4, with the following description:

These items appear to be wrist or arm guards. They surround the wearer with An invisible but tangible field of force, granting him an armor bonus of +1 to +8, just as though he were wearing armor. Both bracers must be worn for the magic to be effective.

He is facing off against a Spectre, who attacks with his incorporeal touch, which states:

An incorporeal creature’s attacks pass through (ignore) natural armor, armor, and shields, although deflection bonuses and force effects (such as mage armor) work normally against it.

Herolab is not registering the PC's TOUCH AC as having these Bracers on. Is this the reason because the Bracers act as armor,and thus give no touch bonus? The incorpereal touch says force energies are not bypassed, and the bracers specifically say they are a field of force...
nogoodscallywag is offline   #11 Reply With Quote
Celebrochan
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Join Date: Feb 2012
Posts: 3

Old March 24th, 2012, 03:56 PM
Ranks 6
18 Charisma for a +4
Skill Focus Diplomacy +3
Extremely Fashionable Trait for Class Skill and +1 Diplomacy (+4 total)
Thrush Familiar +3
=+20

But the program says +16? How do I go in to check what modifiers are being applied to a skill?
Celebrochan is offline   #12 Reply With Quote
Silveras
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Join Date: Aug 2010
Posts: 1,528

Old March 24th, 2012, 05:52 PM
Hello... I had posted this in the previous thread, and was asked to re-post if it persisted after the next update.

Issue: When viewing the "Adjust" tab, there is inconsistent behavior compared with the Tactical Display.

Specifics: Adjustments do not all have an "x" button to remove them. Which ones do and do not is not consistent between the Adjust tab in the main window and the Tactical Display's pop-up window for the same character.

Example: Added 4 "Other Adjustments" to one character (Ability Score Damage, Ability Score (Permanent), Armor Class, and Saving Throw). These are arranged in both windows as 2 rows of 2 items (same arrangement in both); however, the "top row" entries on the "Adjust" tab of the main window have no "x" button to remove them while the "bottom row" entries do. In the Tactical Display's pop-up for the character, the situation is reversed; the "top row" has the "x" buttons to remove the adjustments, while the "bottom row" entries do not.

In the attached screenshots, I have added red circles around the "x" buttons I mean.
Attached Images
File Type: jpg HeroLab Adjustments Bug Report.jpg (85.1 KB, 14 views)
Silveras is offline   #13 Reply With Quote
Angela2013
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Join Date: Sep 2011
Location: Wisconsin
Posts: 321

Old March 24th, 2012, 06:26 PM
The mithril chain shirt is still showing a 30% spell failure when it should be 10%.
Angela2013 is offline   #14 Reply With Quote
buzzby
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Join Date: Nov 2011
Posts: 8

Old March 25th, 2012, 04:19 AM
I'm having issues with opening portfolios after the update. One works normally the second crashes Hero Lab every time.

I'm unsure what information to post to help trouble shoot.
buzzby is offline   #15 Reply With Quote
ShadowChemosh
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Join Date: Jan 2010
Location: Chicago, IL (USA)
Posts: 10,729

Old March 25th, 2012, 09:48 AM
Books: CORE, APG
Thing: Urban Ranger Archetype (thingid.arRgrUrban).

Error:
Tag 'ClassSkill.skHandAnim' not defined
Location: 'eval' script for Component 'BaseVary' (Eval Script 'Most Archetype Changes') near line 81

Also it appears that Urban Ranger is no longer sourced to the APG.

Steps:
1) New character pick class Ranger.
2) Add Archetype "Urban Ranger" and you get the above error message.

Note: I did test in a data set with no .user files loaded.

Hero Lab Resources:
Pathfinder - d20pfsrd and Pathfinder Pack Setup
3.5 D&D (d20) - Community Server Setup
5E D&D - Community Server Setup
Hero Lab Help - Hero Lab FAQ, Editor Tutorials and Videos, Editor & Scripting Resources.
Created by the community for the community
- Realm Works kickstarter backer (Alpha Wolf) and Beta tester.
- d20 HL package volunteer editor.
ShadowChemosh is offline   #16 Reply With Quote
thaX
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Join Date: Aug 2008
Posts: 302

Old March 25th, 2012, 10:33 AM
Quote:
Gnomes of Golarion, pg 15 - the Etymologist trait is a Social trait that requires you to be a Gnome. It is not a racial trait.

So, Etymologist + Adoted = two social traits.


"Although the traits presented below are broken into several defferent categories, all are considered gnome racial traits."

A couple sentences below ... "(Of course, a character of a different race could still select a gnome racial trait if she has the Adopted trait...)"

I have that trait to essentially take the place of the Adopted trait.

Last edited by thaX; March 25th, 2012 at 01:51 PM. Reason: added quote
thaX is offline   #17 Reply With Quote
nogoodscallywag
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Join Date: Feb 2012
Posts: 45

Old March 25th, 2012, 11:34 AM
Staff of Life is listed in Pathfinder for 109,400 GP.

HeroLab Pathfinder says it is 155,750 GP...
nogoodscallywag is offline   #18 Reply With Quote
blzbob
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Join Date: May 2010
Location: Mountlake Terrace, Washington
Posts: 407

Old March 25th, 2012, 11:45 AM
Quote:
Originally Posted by nogoodscallywag View Post
My character has Bracers of Armor +4, with the following description:

These items appear to be wrist or arm guards. They surround the wearer with An invisible but tangible field of force, granting him an armor bonus of +1 to +8, just as though he were wearing armor. Both bracers must be worn for the magic to be effective.

He is facing off against a Spectre, who attacks with his incorporeal touch, which states:

An incorporeal creature’s attacks pass through (ignore) natural armor, armor, and shields, although deflection bonuses and force effects (such as mage armor) work normally against it.

Herolab is not registering the PC's TOUCH AC as having these Bracers on. Is this the reason because the Bracers act as armor,and thus give no touch bonus? The incorpereal touch says force energies are not bypassed, and the bracers specifically say they are a field of force...
They don't affect your Touch AC. They affect the touch attacks of incorporeal creatures. A corporeal creature is not stopped by them.
blzbob is offline   #19 Reply With Quote
ShadowChemosh
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Volunteer Data File Contributor
 
Join Date: Jan 2010
Location: Chicago, IL (USA)
Posts: 10,729

Old March 25th, 2012, 12:49 PM
Books: APG
Thing: Twilight Knife spell adjustment (thingid.pTwilightK)

Error:
The twilight knife weapon (thingid.wTwilightK) is not adding in the BAB of the character.

Steps:
1) Make a new level 1 fighter.
2) Give a 16 Int score so we have a bonus of +3.
3) Add spell adjustment Twilight Knife. The weapon is added to the weapon tab but it has a attack bonus of +3 instead of +4.

Fix:
Here is the line that is wrong:
Code:
~ Set attack bonus to use the new calculated value
hero.child[wTwilightK].field[wAttack].value = field[abValue].value
if changed to this it works:
Code:
~ Set attack bonus to use the new calculated value
hero.child[wTwilightK].field[wAttack].value = hero.child[Attack].field[tAtkBase].value + field[abValue].value
This way we add in the BAB and Int or Cha score to get a correct final value.

Sorry.

Hero Lab Resources:
Pathfinder - d20pfsrd and Pathfinder Pack Setup
3.5 D&D (d20) - Community Server Setup
5E D&D - Community Server Setup
Hero Lab Help - Hero Lab FAQ, Editor Tutorials and Videos, Editor & Scripting Resources.
Created by the community for the community
- Realm Works kickstarter backer (Alpha Wolf) and Beta tester.
- d20 HL package volunteer editor.
ShadowChemosh is offline   #20 Reply With Quote
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