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Junior Member
Join Date: Sep 2021
Posts: 3
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I don't see elements from Everyman Gaming "Everyman Unchained" or Rogue Genius Games "Advanced Options " entries included though they are on d20pfsrd has any one worked on including them in the pack or as a stand package for purchase.
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Senior Member
Join Date: Mar 2013
Location: Melbourne, Australia
Posts: 979
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Have you checked "Configure Hero"... a lot of RGG stuff is there under
Community Pack > Third Party Products > Rogue Genius Games There's only one item that specifies "Advanced Options" but the Bullet points may have what you want. From what I can see, the Everyman Gaming Unchained is not a package available from LW, nor is it part of the Community Pack. EG did appear to offer HL files with purchase of at least some of their products previously. Current RPG's: Pathfinder (GM), Pathfinder (Player), Gamma World (GM, Pathfinder homebrew). HeroLab: 3.5 & Pathfinder. HL User Files for PF: Greyhawk Setting, Gamma World (WIP). DM and player of D&D since 1980. |
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Junior Member
Join Date: Mar 2021
Location: New Zealand
Posts: 18
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I've found a bug when it comes to creating characters above 20th level using Gestalt.
You can create a character up to level 20 using two classes in Gestalt, and that works fine. However, the moment you add on levels in another class, like Hellknight e.g. Fighter 20 / Wizard 20 / Gestalt 20 / Hellknight 3 Herolab loses the ability to properly track how many levels in that class you have and thinks you are lower level for that class for the purpose of abilities, like Hellknight Disciplines. I'd try to fix it myself but I'm quite unfamiliar with coding in Herolab, and working full-time doesn't really leave a lot of time to work on issues like this. Any advice? |
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Junior Member
Join Date: Mar 2021
Location: New Zealand
Posts: 18
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I've managed to get the Gestalt addon to play nicely with characters greater than Lvl 20 - to a degree.
The important part that did it was commenting out a couple of lines of code from one of the Gestalt scripts. Code:
~perform hero.delete[Classes.?] perform hero.delete[Hero.HitDice] iX = 0 while (iX < nHitDice) iX += 1 perform hero.assign[Hero.HitDice] ~perform hero.assign[Classes.S2Gestalt] loop It thinks the character level is significantly higher than actual for the purposes for Suggested Wealth (old issue), and also breaks the level calculation for Starting Cash (new issue). Ability score increases at levels, skill ranks, feats, and other such stuff still works fine so I'm not sure where the problem is coming from. Will update when I figure it out but so far I'm at a loss. Last edited by Arkadious; July 27th, 2022 at 09:21 PM. |
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