Senior Member
Lone Wolf Staff
Join Date: May 2005
Posts: 13,213
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Just to set expectations, most of us are in the PST (California) time zone, we generally work normal work hours, with the possibility of overtime if we find something late in the process, and there's going to be a lot of things we want to test and perfect before it's released, so most likely afternoon or evening PST.
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#11 |
Senior Member
Join Date: May 2013
Location: Grand Forks ND
Posts: 129
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Mathias you are killing me man just killing me.
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#12 |
Senior Member
Join Date: Nov 2012
Posts: 208
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Hi!
Depending on "How good" the official one will be compared to my homebrew one (and if it makes sense for me to switch from my custom one - which will be quite some work in porting over the Non-SRD-Stuff I did ^^) I might port some of my code back to the official HeroLab module. I am thinking of: - Features from my version lacking in the official one (I had some cool features in and I am pretty sure not all of them are in the official version - this will require of course that the official version includes the .dat files so I can change them, for some features the editor probably will not be enough as it needs to change the core implementation to make it work) - The stuff I did for the Thule campaign setting for Hero Lab (I am pretty sure the authors won't mind, but I'll ask them, in the case...). Don't have the stuff from Thule Player Companion in yet, though, only the stuff from the Basic Thule Campaign Setting. - Just a shame I cannot provide the Non-SRD-Stuff due to licence issues... I have most of it implemented... Anyone knows what the licence status concerning Arcana monthly stuff is? I have quite some of those implemented in my version of the 5e datafiles... The special features I have in: - Optional Rule: Spellpoints - Optional Rule: Players roll all Saves (calculates the DCs differently) - Skip all Power Cards which are present in the printed cards of GF9 to reduce the number of printed sheets - In Power Displays (Main Sheet and Power Cards) include all Dmg Bonus/Attack Bonus, even stuff like Flaming Swords and such - In Power Cards on the "big number" only list the "best weapon option" instead of the base numbers - For Stuff like "take spells from other classes", like for the Lore Bard, this is fully implemented in my version (in 4e Lone Wolf did NOT implement this, not sure if they did this time ^^ though fairly in 4e they had the big licence issue maybe this is why they didn't) - A graphic "list of spell slots" to cross out (also including some other resources like Mage/Druids Recovery options and some magic item dailies) - A chooser for campaign, and in character options then only the gods available for this campaign is listed - also includes possibility for campaign-specific things (I used this for the implementation of the Thule setting for example) - Several Houserule races/specs/classes (all can be enabled/disabled in the character options) - If multiclass gets two classes who can get spell x it is only listed once and if they use different caster stats this is handled correctly (but I am pretty sure Lone Wolf will have THAT done right for the 5e stuff also, and probably in a much cleaner implementation than the hacky one I did - my implementation makes it pretty tricky to add a new class to the datafiles - new spec is easy, though) - Important resources are tracked on the printed character sheet (like Ki points or those points the battlemaster fighter uses) BTW: Thanks to Lone Wolf for the free 5e files ;-) Just did not come around to dl the Beta yet... Hope you don't mind that I write here you offered them to me. Best regards, MagicSN |
#13 |
Member
Join Date: Jan 2015
Posts: 96
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When is this going to be available today? I am on the EAST Coast and dont see it on the site yet.
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#14 |
Member
Join Date: Dec 2013
Posts: 35
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I'm in Sweden and it's 4:30 pm right now.
I wonder if i will be able to get it today or if tomorrow is a safer bet. Pressing F5 every 10 minutes to see if it has arrived |
#15 |
Senior Member
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@HippyCraig,
Take a look at the post 3 above yours. All will be revealed. Castles & Crusades Ruleset for Hero Lab Hero Lab (5E D&D) -> Fantasy Grounds Character Converter |
#16 |
Member
Join Date: Jan 2015
Posts: 96
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yea thanks I posted that on a non refreshed page sorry about that.
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#17 |
Member
Join Date: Jan 2015
Posts: 96
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Will the iPad version be release at the same time as Hero Lab 5e?
Also I have been refreshing the order page in anticipation of buying this!!! |
#18 |
Ex-Staff
Lone Wolf Staff
Join Date: Jul 2013
Posts: 961
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There's no need to keep refreshing anything. We can email you when it's available. Sign up here: http://www.wolflair.com/blog/2016/01...ro-lab/#signup
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#19 |
Senior Member
Join Date: Dec 2010
Location: Virginia, USA
Posts: 335
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Quote:
Minutus cantorum, minutus balorum, minutus carborata descendum pantorum. |
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#20 |
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