Junior Member
Join Date: Jan 2011
Posts: 28
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Does not appear to be working as intended, in that STR is not getting substituted for CHA. Below is the eval script in the feat, as written. What changes need to be made to correct it's effect?
<thing id="ftStronTac" name="Strong-Arm Tactics" description="{b}Benefit{/b}: You gain a +2 feat bonus to Intimidate checks and you can use your Strength modifier in place of your Charisma modifier for Intimidate checks." compset="Feat" uniqueness="useronce"> <fieldval field="reqText" value="Half-orc"/> <usesource source="Dragon"/> <tag group="Tier" tag="Heroic"/> <tag group="ReqRace" tag="rHalfOrc"/> <eval phase="Traits" priority="10000"><![CDATA[ #traitmodify[skIntimida,trtFeat,2,""] ~ Modify skills var temp as number temp = #attrbonus[attrStr] - #attrbonus[attrStr] if (temp > 0) then #traitmodify[skIntimida,trtBonus,temp,""] endif ]]> <before name="Derived trtFinal"/> <after name="Calc attrBonus"/> </eval> </thing> |
#1 |
Member
Join Date: Aug 2011
Posts: 73
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I think you need to change the following line
temp = #attrbonus[attrStr] - #attrbonus[attrStr] to temp = #attrbonus[attrStr] - #attrbonus[attrCha] That should add the difference between the Cha mod and the Str od if the Str mod is higher. |
#2 |
Senior Member
Lone Wolf Staff
Join Date: Dec 2008
Posts: 4,690
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Thanks for the report, I'll get this fixed in the next update.
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#3 |
Junior Member
Join Date: Jan 2011
Posts: 28
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Thanks for corrected syntax)
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#4 |
Senior Member
Volunteer Data File Contributor
Join Date: Dec 2008
Posts: 523
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Colen, any chance we'll get Melee Training (pick a stat) and the other Basic Attack substitute feats put into effect soon too? I could fix them, if I could get at the Melee Basic Attack power.
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#5 |
Senior Member
Lone Wolf Staff
Join Date: Dec 2008
Posts: 4,690
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What do you mean by "get at" the melee basic attack power? You should be able to modify stuff on it just like any other power, as far as I'm aware.
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#6 |
Senior Member
Volunteer Data File Contributor
Join Date: Dec 2008
Posts: 523
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I couldn't find it. Now of course I had been looking for Melee Basic Attack, not Basic Melee. Sadly, still not sure I can fix it. Melee Training does 1/2 stat (picked) damage but full stat to attack. It seems that it's a drop down selected there, not an eval script I could modify quickly. Hmmm. I might be able to get the Intelligent Blademaster to fiddle and work though. since it would be to just change the stat for Basic Melee.
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#7 |
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