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mastratton
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Join Date: Apr 2011
Location: United States
Posts: 115

Old August 16th, 2014, 08:11 PM
My main character (a cleric), should be able to channel 8 times per day:

Base Class ability is 3 times per day plus charisma modifier.
Charisma 16 (with a magic item) so that is +3

So, before any feats, he should be able to channel positive energy six times per day. I have taken the Extra Channel feat, so that gives time 2 additional times per day for a total of 8 times per day.

Yet, since the update the other day, it still only shows as +6. I copied the character, advanced him to 9th level (he is actually 8th, but I just did this for a test), and gave him another Extra Channel (for an additional two times). HL still only shows that he is able to channel a total of 6 times per day.

It appears to me that the Extra Channel Feat is not working.
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kaintheseeker
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Join Date: Oct 2010
Posts: 83

Old August 16th, 2014, 10:04 PM
My witch, who has three extra hexes was flagged as having 2 too many hexes and I noticed you can't get multiples of 'extra' feats anymore for Arcane reservoir, inspiration. Anyone else noticing bugs like that?

I delete the old extra hex feats to put In the new version and they don't even show up for picking any more.
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Lamontius
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Join Date: Aug 2014
Posts: 3

Old August 16th, 2014, 10:23 PM
Same, kaintheseeker. I can't pick the 'Extra Hex' feat more than once, no matter how I build. Looks like it got altered to pick off of Shaman or Witch, but now isn't choosable more than once.
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Hoot
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Join Date: Aug 2014
Posts: 1

Old August 17th, 2014, 02:30 AM
I have the same issue on my witch as Kaintheseeker.
Sent in a bug report yesterday and got a reply saying that they are aware of the problem and working on a solution.
So probably a minor glitch in the latest update
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mastratton
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Join Date: Apr 2011
Location: United States
Posts: 115

Old August 17th, 2014, 09:18 AM
I spoke with Mathias at the Hero Lab booth at Gen Con who explained the change that was made and that the feat was indeed working, just differently.

Thanks!
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Korav
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Join Date: Jul 2014
Posts: 19

Old August 17th, 2014, 04:28 PM
Can you explain how it is working differently?

I also noticed what Kainthseeker mentions as well as I tried to get Extra Investigator Talents multiple times and was unable to do it, couldn't see a way to add these.
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AndrewD2
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Join Date: Mar 2007
Location: Muskegon, MI
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Old August 17th, 2014, 05:00 PM
Extra Investigator Talent seems to be working just fine for me, I take the feat and I have an extra selection of a talent on the Investigator tab
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kaintheseeker
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Join Date: Oct 2010
Posts: 83

Old August 17th, 2014, 05:42 PM
Quote:
Originally Posted by AndrewD2 View Post
Extra Investigator Talent seems to be working just fine for me, I take the feat and I have an extra selection of a talent on the Investigator tab
And when you get a SECOND Extra Investigator Talent? Which is legal. It's, from what I found, not the first 'Extra' feats, it's the rest of them that aren't there.
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AndrewD2
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Join Date: Mar 2007
Location: Muskegon, MI
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Old August 17th, 2014, 06:09 PM
Ah yes, I see, it was accidentally set to Add Once instead of No for uniqueness. Has someone filed a bug report yet?
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kaintheseeker
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Join Date: Oct 2010
Posts: 83

Old August 17th, 2014, 06:18 PM
Been busy all weekend working with my PFS lodge.. fixing stuff and helping folks covert their PCs over. Discovered a bundle.. like Amateur Gunslinger is no longer legal according the hero lab.

I'll do up a list of things I've found this weekend tomorrow or Tuesday after class.
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