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asvaldson
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Old July 30th, 2010, 02:46 AM
Wizard specialty schools doesn't give an option to not specialize, and it tries to make diviners choose two forbidden schools when they only have to take one.
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Mathias
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Old July 30th, 2010, 10:49 AM
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Originally Posted by asvaldson View Post
Wizard specialty schools doesn't give an option to not specialize, and it tries to make diviners choose two forbidden schools when they only have to take one.
The color may remain yellow, but there's no validation error reported when you haven't specialized, so just ignore the color and continue building your character.

I'm afraid I can't duplicate the diviner error you're reporting. Selecting the Diviner specialty school reduces the number of forbidden schools required from 2 to 1.
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Old July 30th, 2010, 10:51 AM
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Originally Posted by Sendric View Post
When creating a character using the Psionic Fist prestige class, I am unable to select new Powers. When I click on the link to add powers, I receive the message "Nothing to choose from!"
I've put this on my to-do list. Thanks for the report.

This is now fixed in the next update.

Last edited by Mathias; July 30th, 2010 at 11:07 AM. Reason: Status update
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Old July 30th, 2010, 11:14 AM
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Originally Posted by Lawful_g View Post
The race Fiendish Dire Rat is not granting Darkvision but it should.
Fixed in the next update, thanks for the report.
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Sendric
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Old July 30th, 2010, 12:32 PM
When applying the Size Category adjustment (either temporary or permanent), the damage dice for Unarmed Strike and Natural Attacks (such as claw and bite) are not increased. The increased damage dice is applied to ranged and melee weapons. In addition, Unarmed Strike is listed as not being usable because it's "too small" after you apply the adjustment (same for flurry of blows).

Last edited by Sendric; July 30th, 2010 at 12:38 PM.
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Sendric
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Old July 30th, 2010, 12:36 PM
Not sure if this is a bug or working as intended, but when applying the Half-Dragon template there is no way to choose which dragon type (which affects breath weapon, immunities and alignment). Also, if you apply this template to a base creature that already has claw and/or bite attacks, the weapon tab lists the attacks for both. For instance, applying this template to a troll causes the weapon tab to list claw (half-dragon template) and claw (troll). It does the same thing for bite, resulting in four natural attacks being listed in the weapon tab. In theory, it should list only that which has greater damage dice.

Last edited by Sendric; August 6th, 2010 at 11:53 AM.
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Sendric
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Old August 3rd, 2010, 07:32 AM
When selecting spells for an Assassin, there are 1969 items available. Many spells are listed multiple times as it seems to draw from multiple spell lists (sor, wiz, clr, adept, etc).
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Lawful_g
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Old August 6th, 2010, 11:26 AM
Drow elves are not getting their racial spell like abilities.
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Old August 13th, 2010, 07:23 AM
The Blackguard prestige class is assigning a Hero.TurnUndead tag at 1st level, although they do not get the ability to Turn until 3rd level.
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risner
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Old August 26th, 2010, 11:07 PM
Druidic Avenger seems to not have any scripting to subtract 4 from Wild Empathy.

I also can't seem to find any way to see the value of Wild Empathy in game?

I tried to make a "Replace Thing Id" fix, but it doesn't seem to fix it.

<thing id="cUADAWE" name="Druidic Avenger&apos;s Wild Empathy -4" description= "Your Wild Empathy checks are at -4." compset="ClSpecial" replaces="cAveEmpath">
<usesource source="Arcana" name="Open Content from Unearthed Arcana"/>
<tag group="Helper" tag="SpecUp" name="SpecUp" abbrev="SpecUp"/>
<tag group="SpecSource" tag="cHelpDrd" name="Druid" abbrev="Druid"/>
<tag group="ClSpecWhen" tag="1" name="1" abbrev="1"/>
<eval phase="PostLevel" priority="10000"><![CDATA[hero.childfound[cUADAWE].field[hTotal].value -= 4

field[livename].text = "Wild Empathy: " & hero.childfound[cUADAWE].field[hTotal].value]]></eval>
</thing>
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