Junior Member
Join Date: May 2014
Posts: 27
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Was wondering if there was some sort of guide on the editor out there. Particularly what I'm trying to do is add an armor that gives +3 to social limit and +1 to social skills.
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#1 |
Senior Member
Lone Wolf Staff
Join Date: May 2005
Posts: 13,213
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The best way to approach this is by thinking of existing examples that do similar things.
Can you think of any pieces of gear that add to your social limit? Hint: there's a drug that does so. Can you think of any pieces of gear that add bonus dice to a specific skill? Once you've figured out how to apply +1 to a specific skill, I'll teach you how to expand that to cover all skills in the Social category. |
#2 |
Junior Member
Join Date: May 2014
Posts: 27
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Not exactly sure what happened to my post..
But The Chamealon Suit upgrades Stealth on wireless. Is there a way to see the tags and such on the cheamealon suit? |
#3 |
Senior Member
Lone Wolf Staff
Join Date: May 2005
Posts: 13,213
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In the editor, the "New (Copy)" button at the bottom left will let you make a copy of something existing, so that you can look at how it operates.
Actually, I'd recommend the medkit or autopicker as the item to start from. |
#4 |
Junior Member
Join Date: May 2014
Posts: 27
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Ah Alright! Wondering why those two? Though I see the script stuff now in the Autopicker.
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#5 |
Junior Member
Join Date: May 2014
Posts: 27
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Hmm.. Stealthsuit doesn't have any scripts on it.
So, Medkit then, take the wireless bonus on it. And replace medicine with all the social skills instead. Which leads me into knowing what the tags are for those skills. I think I should be able to thanks to ya showing me how to pull up things already in the data file. Thanks! |
#6 |
Junior Member
Join Date: May 2014
Posts: 9
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I tried something similar armor with +1 social limit standard and +2 social limit when wireless is activated.
Based on the coments I created the following eval script doneif (activated = 0) doneif (field[grIsEquip].value = 0) perform #dicepool[ilSocial,+,1,""] doneif (tagis[Equipment.WirelessOn] = 0) perform #dicepool[ilSocial,+,2,""] My social limit doesn't increase when wireless is turned on compared to when it's turned of. How did you solve this? |
#7 |
Junior Member
Join Date: May 2014
Posts: 9
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Hi
I tried something similar to your armor (armor +1 social limit/ wireless +2 social limit), but it doesn't work as I would expect. Here is the code I used: Code:
doneif (activated = 0) doneif (field[grIsEquip].value = 0) perform #dicepool[ilSocial,+,1,""] doneif (tagis[Equipment.WirelessOn] = 0) perform #dicepool[ilSocial,+,1,""] When I equip the armor it runs the script and adds 1 to the social limit, but it seems that the wireless section doesn't work. Can you tell me how you did it? Thanks |
#8 |
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