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CapedCrusader
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Old November 4th, 2018, 06:17 PM
Running Die has been added as a Derived Trait. You'll be able to select it's display in the Configure Hero window.
The list of affected objects is as follows:
*Core
...Creature Abilities: Fleet-Footed (d8); Fleet-Footed (d10); Slow (Pace 4)
...Edges: Fleet-Footed
...Hindrances: Lame; Obese; One Leg
...Racial Properties: Severely Reduced Pace
*Fantasy Companion
...Creature Abilities: Shuffling Gait; Fleet-Footed (d12)
...Magic Items: Wolfskin Boots
*Horror Companion
...Creature Abilities: Scuttle; Lame; Obese; Shuffling Gait; Hop (Savage Jack); Extended Jump
*Sci-Fi Companion
...Creature Abilities: Fast; Leg Enhancements; Aquatic
...Cyberware: Leg Enhancement
...Edges: Heavy-G Worlder
...Modifications: Power Armor - Pace
...Racial Properties: Pace; Slow -2; Slow -4
...Robotics: Pace

Did I miss anything in the core material or Companions?

_
Currently In Development: Savage Pathfinder
Future Development: SWADE Super Powers Companion, SWADE Fantasy Companion
_
Currently Running: Savage Unity Inc. (homebrew multiverse theme)
Setting Files Supported: Deadlands: Reloaded, Flash Gordon, Gaslight, Hellfrost, Interface Zero 2.0, Seven Worlds, Slipstream, Solomon Kane
Future Setting Files: Savage Judge Dredd
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TCArknight
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Old November 4th, 2018, 08:18 PM
Is there a tag that will let an Arcane Power display on the Arcane Tab, but not let it be selectable from the chooser on that tab?

Working on -
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  • Savage Rifts (Deluxe): Update link in This post
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CapedCrusader
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Old November 5th, 2018, 08:58 PM
Hmmm... not at present. You mean for it to show up on the list greyed out or something?

_
Currently In Development: Savage Pathfinder
Future Development: SWADE Super Powers Companion, SWADE Fantasy Companion
_
Currently Running: Savage Unity Inc. (homebrew multiverse theme)
Setting Files Supported: Deadlands: Reloaded, Flash Gordon, Gaslight, Hellfrost, Interface Zero 2.0, Seven Worlds, Slipstream, Solomon Kane
Future Setting Files: Savage Judge Dredd
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TCArknight
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Old November 6th, 2018, 06:34 AM
That would work, but ideally they wouldn’t show up at all.

For Savage Rifts, the Mega-Powers are just Arcane Powers with a couple of extra tags. As is, they show as a selectable choice, when they should only be added to the hero when their normal Arcane Power is chosen. For example, the Armor Power conditionally bootstraps the Mega-Armor Power based on the hero having the Rifts.MegaPowerValid tag.

So:
1) Mega-Powers shouldn’t be visible for selection when selecting Arcane Powers
2) if the hero has the appropriate tag, the normal power as well as the bootstrapped Mega-Power should be visible on the Arcane tab under the Powers list

I know in the Pathfinder system as well as a couple of others, there’s something like a Hide.Selection tag for items that can’t be seen to directly purchase/select, but if the item is bootstrapped somehow then it shows on the appropriate table.

Does that help?

Working on -
  • (SWADE) WIP Savage Rifts
  • Savage Rifts (Deluxe): Update link in This post
  • Star Trek Adventures: Update link in This post
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CapedCrusader
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Old November 6th, 2018, 08:16 PM
Ah, totally hidden from selection, then. I should be able to set something up.

_
Currently In Development: Savage Pathfinder
Future Development: SWADE Super Powers Companion, SWADE Fantasy Companion
_
Currently Running: Savage Unity Inc. (homebrew multiverse theme)
Setting Files Supported: Deadlands: Reloaded, Flash Gordon, Gaslight, Hellfrost, Interface Zero 2.0, Seven Worlds, Slipstream, Solomon Kane
Future Setting Files: Savage Judge Dredd
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TCArknight
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Old November 7th, 2018, 06:49 AM
Quote:
Originally Posted by CapedCrusader View Post
Ah, totally hidden from selection, then. I should be able to set something up.
Thank you sir! Appreciate it!

Working on -
  • (SWADE) WIP Savage Rifts
  • Savage Rifts (Deluxe): Update link in This post
  • Star Trek Adventures: Update link in This post
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TCArknight
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Old December 7th, 2018, 06:47 AM
Any eta on the hiding a selection? Right now, for the Mystic and Secondary powers in Rifts, I'm having to tag them with Helper.Foreign to exclude them from the normal Arcane Tab. This is apparently forcing the addition of a Helper.Gizmo and showing the couple of extra Skill/Point/Uses entries on each power listing.

I can probably work around it or just ignore it for now, but it's throwing off the validation entries if don't select something

Working on -
  • (SWADE) WIP Savage Rifts
  • Savage Rifts (Deluxe): Update link in This post
  • Star Trek Adventures: Update link in This post
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TCArknight
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Old June 12th, 2019, 08:39 AM
Would it be possible to add the CanAdvance component to Racial Properties? Right now it's:
Code:
  <compset
    id="RacialProp">
    <compref component="RacialProp"/>
    <compref component="Ability"/>
    <compref component="UserSelect"/>
    <compref component="SpecialTab"/>
    </compset>
If I understand things correctly, having <compref component="CanAdvance"/> added to that compset would allow an advance to add a Racial Property to a hero. Specifically, this is needed for Savage Rifts to handle the growth of a Dragon Hatchling and the selection of new racial abilities as it gains Advances.

I'm sure this would be useful in other datasets as well.

Working on -
  • (SWADE) WIP Savage Rifts
  • Savage Rifts (Deluxe): Update link in This post
  • Star Trek Adventures: Update link in This post
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TCArknight
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Old June 24th, 2019, 12:45 PM
Ok, I know I’m asking a lot lately.

I would love to see things like the basic Cyberware, Power Armor, Robot, and Walker components and tabs opened up for use aside from having the SciFi Companion. There are a few current and Future SWADE settings that make use of such items without referencing the SFC.

Working on -
  • (SWADE) WIP Savage Rifts
  • Savage Rifts (Deluxe): Update link in This post
  • Star Trek Adventures: Update link in This post
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CapedCrusader
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Old June 25th, 2019, 10:23 PM
Well, if they reference the structures created by the SFC, which for starters means all the Modifications that go onto all that gear, it still references the SFC even if it does not use the gear from it. Just because a Setting uses all different gear it still uses the framework. So on that I am afraid not.

_
Currently In Development: Savage Pathfinder
Future Development: SWADE Super Powers Companion, SWADE Fantasy Companion
_
Currently Running: Savage Unity Inc. (homebrew multiverse theme)
Setting Files Supported: Deadlands: Reloaded, Flash Gordon, Gaslight, Hellfrost, Interface Zero 2.0, Seven Worlds, Slipstream, Solomon Kane
Future Setting Files: Savage Judge Dredd
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